This article is about the protocol for a stable release of Minecraft Java Edition (1.21.1, protocol 767). For the Java Edition pre-releases, see Pre-release protocol. For the incomplete Bedrock Edition docs, see Bedrock Protocol. For the old Pocket Edition, see Pocket Edition Protocol Documentation.
This page presents a dissection of the current Minecraft protocol.
If you're having trouble, check out the FAQ or ask for help in the IRC channel #mcdevs on irc.libera.chat (More Information).
Note: While you may use the contents of this page without restriction to create servers, clients, bots, etc; substantial reproductions of this page must be attributed IAW CC BY-SA 4.0.
The changes between versions may be viewed at Protocol History.
The Minecraft server accepts connections from TCP clients and communicates with them using packets. A packet is a sequence of bytes sent over the TCP connection. The meaning of a packet depends both on its packet ID and the current state of the connection. The initial state of each connection is Handshaking, and state is switched using the packets Handshake and Login Success.
All data sent over the network (except for VarInt and VarLong) is big-endian, that is the bytes are sent from most significant byte to least significant byte. The majority of everyday computers are little-endian, therefore it may be necessary to change the endianness before sending data over the network.
Identifiers are a namespaced location, in the form of minecraft:thing . If the namespace is not provided, it defaults to minecraft (i.e. thing is minecraft:thing ). Custom content should always be in its own namespace, not the default one. Both the namespace and value can use all lowercase alphanumeric characters (a-z and 0-9), dot ( . ), dash ( - ), and underscore ( _ ). In addition, values can use slash ( / ). The naming convention is lower_case_with_underscores . More information. For ease of determining whether a namespace or value is valid, here are regular expressions for each:
Variable-length format such that smaller numbers use fewer bytes. These are very similar to Protocol Buffer Varints: the 7 least significant bits are used to encode the value and the most significant bit indicates whether there's another byte after it for the next part of the number. The least significant group is written first, followed by each of the more significant groups; thus, VarInts are effectively little endian (however, groups are 7 bits, not 8).
VarInts are never longer than 5 bytes, and VarLongs are never longer than 10 bytes. Within these limits, unnecessarily long encodings (e.g. 81 00 to encode 1) are allowed.
Pseudocode to read and write VarInts and VarLongs:
private static final int SEGMENT_BITS = 0x7F; private static final int CONTINUE_BIT = 0x80;
public int readVarInt() int value = 0; int position = 0; byte currentByte; while (true) currentByte = readByte(); value |= (currentByte & SEGMENT_BITS) <position; if ((currentByte & CONTINUE_BIT) == 0) break; position += 7; if (position >= 32) throw new RuntimeException("VarInt is too big"); > return value; >
public long readVarLong() long value = 0; int position = 0; byte currentByte; while (true) currentByte = readByte(); value |= (long) (currentByte & SEGMENT_BITS) <position; if ((currentByte & CONTINUE_BIT) == 0) break; position += 7; if (position >= 64) throw new RuntimeException("VarLong is too big"); > return value; >
public void writeVarInt(int value) while (true) if ((value & ~SEGMENT_BITS) == 0) writeByte(value); return; > writeByte((value & SEGMENT_BITS) | CONTINUE_BIT); // Note: >>> means that the sign bit is shifted with the rest of the number rather than being left alone value >>>= 7; > >
public void writeVarLong(long value) while (true) if ((value & ~((long) SEGMENT_BITS)) == 0) writeByte(value); return; > writeByte((value & SEGMENT_BITS) | CONTINUE_BIT); // Note: >>> means that the sign bit is shifted with the rest of the number rather than being left alone value >>>= 7; > >
Note Minecraft's VarInts are identical to LEB128 with the slight change of throwing a exception if it goes over a set amount of bytes.
Note that Minecraft's VarInts are not encoded using Protocol Buffers; it's just similar. If you try to use Protocol Buffers Varints with Minecraft's VarInts, you'll get incorrect results in some cases. The major differences:
Value | Hex bytes | Decimal bytes |
---|---|---|
0 | 0x00 | 0 |
1 | 0x01 | 1 |
2 | 0x02 | 2 |
127 | 0x7f | 127 |
128 | 0x80 0x01 | 128 1 |
255 | 0xff 0x01 | 255 1 |
25565 | 0xdd 0xc7 0x01 | 221 199 1 |
2097151 | 0xff 0xff 0x7f | 255 255 127 |
2147483647 | 0xff 0xff 0xff 0xff 0x07 | 255 255 255 255 7 |
-1 | 0xff 0xff 0xff 0xff 0x0f | 255 255 255 255 15 |
-2147483648 | 0x80 0x80 0x80 0x80 0x08 | 128 128 128 128 8 |
Value | Hex bytes | Decimal bytes |
---|---|---|
0 | 0x00 | 0 |
1 | 0x01 | 1 |
2 | 0x02 | 2 |
127 | 0x7f | 127 |
128 | 0x80 0x01 | 128 1 |
255 | 0xff 0x01 | 255 1 |
2147483647 | 0xff 0xff 0xff 0xff 0x07 | 255 255 255 255 7 |
9223372036854775807 | 0xff 0xff 0xff 0xff 0xff 0xff 0xff 0xff 0x7f | 255 255 255 255 255 255 255 255 127 |
-1 | 0xff 0xff 0xff 0xff 0xff 0xff 0xff 0xff 0xff 0x01 | 255 255 255 255 255 255 255 255 255 1 |
-2147483648 | 0x80 0x80 0x80 0x80 0xf8 0xff 0xff 0xff 0xff 0x01 | 128 128 128 128 248 255 255 255 255 1 |
-9223372036854775808 | 0x80 0x80 0x80 0x80 0x80 0x80 0x80 0x80 0x80 0x01 | 128 128 128 128 128 128 128 128 128 1 |
Note: What you are seeing here is the latest version of the Data types article, but the position type was different before 1.14.
64-bit value split into three signed integer parts:
For example, a 64-bit position can be broken down as follows:
Example value (big endian): 01000110000001110110001100 10110000010101101101001000 001100111111
Encoded as follows:
((x & 0x3FFFFFF)val = read_long(); x = val >> 38; y = val > 52; z = val > 38;Note: The above assumes that the right shift operator sign extends the value (this is called an arithmetic shift), so that the signedness of the coordinates is preserved. In many languages, this requires the integer type of val to be signed. In the absence of such an operator, the following may be useful:
if x >= 1 if y >= 1 if z >= 1Fixed-point numbers
Some fields may be stored as fixed-point numbers, where a certain number of bits represent the signed integer part (number to the left of the decimal point) and the rest represent the fractional part (to the right). Floating point numbers (float and double), in contrast, keep the number itself (mantissa) in one chunk, while the location of the decimal point (exponent) is stored beside it. Essentially, while fixed-point numbers have lower range than floating point numbers, their fractional precision is greater for higher values.
Prior to version 1.9 a fixed-point format with 5 fraction bits and 27 integer bits was used to send entity positions to the client. Some uses of fixed point remain in modern versions, but they differ from that format.
Most programming languages lack support for fractional integers directly, but you can represent them as integers. The following C or Java-like pseudocode converts a double to a fixed-point integer with n fraction bits:
x_fixed = (int)(x_double * (1x_double = (double)x_fixed / (1Bit sets
The types BitSet and Fixed BitSet represent packed lists of bits. The Notchian implementation uses Java's BitSet class.
BitSet
Bit sets of type BitSet are prefixed by their length in longs.
Field Name | Field Type | Meaning |
---|---|---|
Length | VarInt | Number of longs in the following array. May be 0 (if no bits are set). |
Data | Array of Long | A packed representation of the bit set as created by BitSet.toLongArray . |
The i th bit is set when (Data[i / 64] & (1
Bit sets of type Fixed BitSet (n) have a fixed length of n bits, encoded as ceil(n / 8) bytes. Note that this is different from BitSet, which uses longs.
Field Name | Field Type | Meaning |
---|---|---|
Data | Byte Array (n) | A packed representation of the bit set as created by BitSet.toByteArray , padded with zeroes at the end to fit the specified length. |
Term | Definition |
---|---|
Player | When used in the singular, Player always refers to the client connected to the server. |
Entity | Entity refers to any item, player, mob, minecart or boat etc. See the Minecraft Wiki article for a full list. |
EID | An EID — or Entity ID — is a 4-byte sequence used to identify a specific entity. An entity's EID is unique on the entire server. |
XYZ | In this document, the axis names are the same as those shown in the debug screen (F3). Y points upwards, X points east, and Z points south. |
Meter | The meter is Minecraft's base unit of length, equal to the length of a vertex of a solid block. The term “block” may be used to mean “meter” or “cubic meter”. |
Registry | A table describing static, gameplay-related objects of some kind, such as the types of entities, block states or biomes. The entries of a registry are typically associated with textual or numeric identifiers, or both. |
Minecraft has a unified registry system used to implement most of the registries, including blocks, items, entities, biomes and dimensions. These "ordinary" registries associate entries with both namespaced textual identifiers (see #Identifier), and signed (positive) 32-bit numeric identifiers. There is also a registry of registries listing all of the registries in the registry system. Some other registries, most notably the block state registry, are however implemented in a more ad-hoc fashion.
Some registries, such as biomes and dimensions, can be customized at runtime by the server (see Registry Data), while others, such as blocks, items and entities, are hardcoded. The contents of the hardcoded registries can be extracted via the built-in Data Generators system.
A current list of properties and state ID ranges is found on burger.
Alternatively, the vanilla server now includes an option to export the current block state ID mapping, by running java -DbundlerMainClass=net.minecraft.data.Main -jar minecraft_server.jar --reports . See Data Generators for more information.
Packets cannot be larger than 2 21 − 1 or 2097151 bytes (the maximum that can be sent in a 3-byte VarInt). Moreover, the length field must not be longer than 3 bytes, even if the encoded value is within the limit. Unnecessarily long encodings at 3 bytes or below are still allowed. For compressed packets, this applies to the Packet Length field, i.e. the compressed length.
Field Name | Field Type | Notes |
---|---|---|
Length | VarInt | Length of Packet ID + Data |
Packet ID | VarInt | |
Data | Byte Array | Depends on the connection state and packet ID, see the sections below |
Once a Set Compression packet (with a non-negative threshold) is sent, zlib compression is enabled for all following packets. The format of a packet changes slightly to include the size of the uncompressed packet.
Present? | Compressed? | Field Name | Field Type | Notes |
---|---|---|---|---|
always | No | Packet Length | VarInt | Length of (Data Length) + length of compressed (Packet ID + Data) |
if size >= threshold | No | Data Length | VarInt | Length of uncompressed (Packet ID + Data) |
Yes | Packet ID | VarInt | zlib compressed packet ID (see the sections below) | |
Data | Byte Array | zlib compressed packet data (see the sections below) | ||
if size < threshold | No | Data Length | VarInt | 0 to indicate uncompressed |
Packet ID | VarInt | packet ID (see the sections below) | ||
Data | Byte Array | packet data (see the sections below) |
For serverbound packets, the uncompressed length of (Packet ID + Data) must not be greater than 2 23 or 8388608 bytes. Not that a length equal to 2 23 is permitted, which differs from the compressed length limit. The Notchian client, on the other hand, has no limit for the uncompressed length of incoming compressed packets.
If the size of the buffer containing the packet data and ID (as a VarInt) is smaller than the threshold specified in the packet Set Compression. It will be sent as uncompressed. This is done by setting the data length as 0. (Comparable to sending a non-compressed format with an extra 0 between the length, and packet data).
If it's larger than or equal to the threshold, then it follows the regular compressed protocol format.
The Notchian server (but not client) rejects compressed packets smaller than the threshold. Uncompressed packets exceeding the threshold, however, are accepted.
Compression can be disabled by sending the packet Set Compression with a negative Threshold, or not sending the Set Compression packet at all.
There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.
This causes the server to switch into the target state.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x00 | Handshaking | Server | Protocol Version | VarInt | See protocol version numbers (currently 767 in Minecraft 1.21). |
Server Address | String (255) | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it. | |||
Server Port | Unsigned Short | Default is 25565. The Notchian server does not use this information. | |||
Next State | VarInt Enum | 1 for Status, 2 for Login, 3 for Transfer. |
This packet uses a nonstandard format. It is never length-prefixed, and the packet ID is an Unsigned Byte instead of a VarInt.
While not technically part of the current protocol, legacy clients may send this packet to initiate Server List Ping, and modern servers should handle it correctly. The format of this packet is a remnant of the pre-Netty age, before the switch to Netty in 1.7 brought the standard format that is recognized now. This packet merely exists to inform legacy clients that they can't join our modern server.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0xFE | Handshaking | Server | Payload | Unsigned Byte | always 1 ( 0x01 ). |
See Server List Ping#1.6 for the details of the protocol that follows this packet.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x00 | Status | Client | |||
JSON Response | String (32767) | See Server List Ping#Status Response; as with all strings this is prefixed by its length as a VarInt. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x01 | Status | Client | Payload | Long | Should be the same as sent by the client. |
The status can only be requested once immediately after the handshake, before any ping. The server won't respond otherwise.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x00 | Status | Server | no fields |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x01 | Status | Server | Payload | Long | May be any number. Notchian clients use a system-dependent time value which is counted in milliseconds. |
The login process is as follows:
Set Compression, if present, must be sent before Login Success. Note that anything sent after Set Compression must use the Post Compression packet format.
Three modes of operation are possible depending on how the packets are sent:
For online-mode servers (the ones with authentication enabled), encryption is always mandatory, and the entire process described above needs to be followed.
For offline-mode servers (the ones with authentication disabled), encryption is optional, and part of the process can be skipped. In that case Login Start is directly followed by Login Success. The Notchian server only uses UUID v3 for offline player UUIDs, deriving it from the string OfflinePlayer: For example, Notch’s offline UUID would be chosen from the string OfflinePlayer:Notch . This is not a requirement however, the UUID can be set to anything.
As of 1.21, the Notchian server never uses encryption in offline mode.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x00 | Login | Client | Reason | JSON Text Component | The reason why the player was disconnected. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x01 | Login | Client | Server ID | String (20) | Appears to be empty. |
Public Key Length | VarInt | Length of Public Key. | |||
Public Key | Byte Array | The server's public key, in bytes. | |||
Verify Token Length | VarInt | Length of Verify Token. Always 4 for Notchian servers. | |||
Verify Token | Byte Array | A sequence of random bytes generated by the server. | |||
Should authenticate | Boolean | Whether the client should attempt to authenticate through mojang servers. |
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x02 | Login | Client | UUID | UUID | |||
Username | String (16) | ||||||
Number Of Properties | VarInt | Number of elements in the following array. | |||||
Property | Name | Array | String (32767) | ||||
Value | String (32767) | ||||||
Is Signed | Boolean | ||||||
Signature | Optional String (32767) | Only if Is Signed is true. | |||||
Strict Error Handling | Boolean | Whether the client should immediately disconnect upon a packet processing error. The Notchian client silently ignores them when this flag is false. |
This field was temporarily added in 1.20.5 as a way to aid modded servers with the transition to the new data pack & registry system, allowing them to tell the client to silently ignore packets containing inconsistent data. It will likely be removed soon, but it is still present as of version 1.21.1.
The Property field looks like response of Mojang API#UUID to Profile and Skin/Cape, except using the protocol format instead of JSON. That is, each player will usually have one property with Name being “textures” and Value being a base64-encoded JSON string, as documented at Mojang API#UUID to Profile and Skin/Cape. An empty properties array is also acceptable, and will cause clients to display the player with one of the two default skins depending their UUID (again, see the Mojang API page).
Enables compression. If compression is enabled, all following packets are encoded in the compressed packet format. Negative values will disable compression, meaning the packet format should remain in the uncompressed packet format. However, this packet is entirely optional, and if not sent, compression will also not be enabled (the notchian server does not send the packet when compression is disabled).
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x03 | Login | Client | Threshold | VarInt | Maximum size of a packet before it is compressed. |
Used to implement a custom handshaking flow together with Login Plugin Response.
Unlike plugin messages in "play" mode, these messages follow a lock-step request/response scheme, where the client is expected to respond to a request indicating whether it understood. The notchian client always responds that it hasn't understood, and sends an empty payload.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x04 | Login | Client | Message ID | VarInt | Generated by the server - should be unique to the connection. |
Channel | Identifier | Name of the plugin channel used to send the data. | |||
Data | Byte Array (1048576) | Any data, depending on the channel. The length of this array must be inferred from the packet length. |
In Notchian client, the maximum data length is 1048576 bytes.
Requests a cookie that was previously stored.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x05 | Login | Client | Key | Identifier | The identifier of the cookie. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x00 | Login | Server | Name | String (16) | Player's Username. |
Player UUID | UUID | The UUID of the player logging in. Unused by the Notchian server. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x01 | Login | Server | Shared Secret Length | VarInt | Length of Shared Secret. |
Shared Secret | Byte Array | Shared Secret value, encrypted with the server's public key. | |||
Verify Token Length | VarInt | Length of Verify Token. | |||
Verify Token | Byte Array | Verify Token value, encrypted with the same public key as the shared secret. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x02 | Login | Server | Message ID | VarInt | Should match ID from server. |
Successful | Boolean | true if the client understood the request, false otherwise. When false , no payload follows. | |||
Data | Optional Byte Array (1048576) | Any data, depending on the channel. The length of this array must be inferred from the packet length. |
In Notchian server, the maximum data length is 1048576 bytes.
Acknowledgement to the Login Success packet sent by the server.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x03 | Login | Server | no fields |
This packet switches the connection state to configuration.
Response to a Cookie Request (login) from the server. The Notchian server only accepts responses of up to 5 kiB in size.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x04 | Login | Server | Key | Identifier | The identifier of the cookie. | ||
Has Payload | Boolean | The payload is only present if the cookie exists on the client. | |||||
Payload Length | Optional VarInt | Length of the following byte array. | |||||
Payload | Optional Byte Array (5120) | The data of the cookie, if any. |
Requests a cookie that was previously stored.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x00 | Configuration | Client | Key | Identifier | The identifier of the cookie. |
Mods and plugins can use this to send their data. Minecraft itself uses several plugin channels. These internal channels are in the minecraft namespace.
More information on how it works on Dinnerbone's blog. More documentation about internal and popular registered channels are here.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x01 | Configuration | Client | Channel | Identifier | Name of the plugin channel used to send the data. |
Data | Byte Array (1048576) | Any data. The length of this array must be inferred from the packet length. |
In Notchian client, the maximum data length is 1048576 bytes.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x02 | Configuration | Client | Reason | Text Component | The reason why the player was disconnected. |
Sent by the server to notify the client that the configuration process has finished. The client answers with Acknowledge Finish Configuration whenever it is ready to continue.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x03 | Configuration | Client | no fields |
This packet switches the connection state to play.
The server will frequently send out a keep-alive, each containing a random ID. The client must respond with the same payload (see Serverbound Keep Alive). If the client does not respond to a Keep Alive packet within 15 seconds after it was sent, the server kicks the client. Vice versa, if the server does not send any keep-alives for 20 seconds, the client will disconnect and yields a "Timed out" exception.
The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x04 | Configuration | Client | Keep Alive ID | Long |
Packet is not used by the Notchian server. When sent to the client, client responds with a Pong packet with the same id.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x05 | Configuration | Client | ID | Int |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x06 | Configuration | Client | no fields |
Represents certain registries that are sent from the server and are applied on the client.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x07 | Configuration | Client | |||||
Registry ID | Identifier | ||||||
Entry Count | VarInt | Number of entries in the following array. | |||||
Entries | Entry ID | Array | Identifier | ||||
Has Data | Boolean | Whether the entry has any data following. | |||||
Data | NBT | Entry data. Only present if Has Data is true. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x08 | Configuration | Client | Has UUID | Boolean | Whether a specific resource pack should be removed, or all of them. |
UUID | Optional UUID | The UUID of the resource pack to be removed. Only present if the previous field is true. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x09 | Configuration | Client | UUID | UUID | The unique identifier of the resource pack. |
URL | String (32767) | The URL to the resource pack. | |||
Hash | String (40) | A 40 character hexadecimal, case-insensitive SHA-1 hash of the resource pack file. If it's not a 40 character hexadecimal string, the client will not use it for hash verification and likely waste bandwidth. | |||
Forced | Boolean | The Notchian client will be forced to use the resource pack from the server. If they decline they will be kicked from the server. | |||
Has Prompt Message | Boolean | Whether a custom message should be used on the resource pack prompt. | |||
Prompt Message | Optional Text Component | This is shown in the prompt making the client accept or decline the resource pack. Only present if the previous field is true. |
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x0A | Configuration | Client | Key | Identifier | The identifier of the cookie. | ||
Payload Length | VarInt | Length of the following byte array. | |||||
Payload | Byte Array (5120) | The data of the cookie. |
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x0B | Configuration | Client | Host | String | The hostname or IP of the server. | ||
Port | VarInt | The port of the server. |
Used to enable and disable features, generally experimental ones, on the client.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0C | Configuration | Client | Total Features | VarInt | Number of features that appear in the array below. |
Feature Flags | Array of Identifier |
As of 1.21, the following feature flags are available:
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x0D | Configuration | Client | Length of the array | VarInt | |||
Array of tags | Registry | Array | Identifier | Registry identifier (Vanilla expects tags for the registries minecraft:block , minecraft:item , minecraft:fluid , minecraft:entity_type , and minecraft:game_event ) | |||
Array of Tag | (See below) |
Tag arrays look like:
Field Name | Field Type | Notes | ||
---|---|---|---|---|
Length | VarInt | Number of elements in the following array | ||
Tags | Tag name | Array | Identifier | |
Count | VarInt | Number of elements in the following array | ||
Entries | Array of VarInt | Numeric IDs of the given type (block, item, etc.). This list replaces the previous list of IDs for the given tag. If some preexisting tags are left unmentioned, a warning is printed. |
See Tag on the Minecraft Wiki for more information, including a list of vanilla tags.
Informs the client of which data packs are present on the server. The client is expected to respond with its own Serverbound Known Packs packet. The Notchian server does not continue with Configuration until it receives a response.
The Notchian client requires the minecraft:core pack with version 1.21 for a normal login sequence. This packet must be sent before the Registry Data packets.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x0E | Configuration | Client | Known Pack Count | VarInt | The number of known packs in the following array. | ||
Known Packs | Namespace | Array | String | ||||
ID | String | ||||||
Version | String |
Contains a list of key-value text entries that are included in any crash or disconnection report generated during connection to the server.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x0F | Configuration | Client | Details Count | VarInt (32) | The number of details in the following array. | ||
Details | Title | Array | String (128) | ||||
Description | String (4096) |
This packet contains a list of links that the Notchian client will display in the menu available from the pause menu. Link labels can be built-in or custom (i.e., any text).
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x10 | Configuration | Client | Links Count | VarInt | The number of links in the following array. | ||
Links | Is built-in | Array | Boolean | True if Label is an enum (built-in label), false if it's a text component (custom label). | |||
Label | VarInt Enum / Text Component | See below. | |||||
URL | String | Valid URL. |
ID | Name | Notes |
---|---|---|
0 | Bug Report | Displayed on connection error screen; included as a comment in the disconnection report. |
1 | Community Guidelines | |
2 | Support | |
3 | Status | |
4 | Feedback | |
5 | Community | |
6 | Website | |
7 | Forums | |
8 | News | |
9 | Announcements |
Sent when the player connects, or when settings are changed.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x00 | Configuration | Server | Locale | String (16) | e.g. en_GB . |
View Distance | Byte | Client-side render distance, in chunks. | |||
Chat Mode | VarInt Enum | 0: enabled, 1: commands only, 2: hidden. See Chat#Client chat mode for more information. | |||
Chat Colors | Boolean | “Colors” multiplayer setting. Can the chat be colored? | |||
Displayed Skin Parts | Unsigned Byte | Bit mask, see below. | |||
Main Hand | VarInt Enum | 0: Left, 1: Right. | |||
Enable text filtering | Boolean | Enables filtering of text on signs and written book titles. Currently always false (i.e. the filtering is disabled) | |||
Allow server listings | Boolean | Servers usually list online players, this option should let you not show up in that list. |
Displayed Skin Parts flags:
The most significant bit (bit 7, 0x80) appears to be unused.
Response to a Cookie Request (configuration) from the server. The Notchian server only accepts responses of up to 5 kiB in size.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x01 | Configuration | Server | Key | Identifier | The identifier of the cookie. | ||
Has Payload | Boolean | The payload is only present if the cookie exists on the client. | |||||
Payload Length | Optional VarInt | Length of the following byte array. | |||||
Payload | Optional Byte Array (5120) | The data of the cookie, if any. |
Mods and plugins can use this to send their data. Minecraft itself uses some plugin channels. These internal channels are in the minecraft namespace.
Note that the length of Data is known only from the packet length, since the packet has no length field of any kind.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x02 | Configuration | Server | Channel | Identifier | Name of the plugin channel used to send the data. |
Data | Byte Array (32767) | Any data, depending on the channel. minecraft: channels are documented here. The length of this array must be inferred from the packet length. |
In Notchian server, the maximum data length is 32767 bytes.
Sent by the client to notify the server that the configuration process has finished. It is sent in response to the server's Finish Configuration.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x03 | Configuration | Server | no fields |
This packet switches the connection state to play.
The server will frequently send out a keep-alive (see Clientbound Keep Alive), each containing a random ID. The client must respond with the same packet.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x04 | Configuration | Server | Keep Alive ID | Long |
Response to the clientbound packet (Ping) with the same id.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x05 | Configuration | Server | ID | Int | id is the same as the ping packet |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x06 | Configuration | Server | |||
UUID | UUID | The unique identifier of the resource pack received in the Add Resource Pack (configuration) request. | |||
Result | VarInt Enum | Result ID (see below). |
Result can be one of the following values:
ID | Result |
---|---|
0 | Successfully downloaded |
1 | Declined |
2 | Failed to download |
3 | Accepted |
4 | Downloaded |
5 | Invalid URL |
6 | Failed to reload |
7 | Discarded |
Informs the server of which data packs are present on the client. The client sends this in response to Clientbound Known Packs.
If the client specifies a pack in this packet, the server should omit its contained data from the Registry Data packet.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x07 | Configuration | Server | Known Pack Count | VarInt | The number of known packs in the following array. | ||
Known Packs | Namespace | Array | String | ||||
ID | String | ||||||
Version | String |
The delimiter for a bundle of packets. When received, the client should store every subsequent packet it receives, and wait until another delimiter is received. Once that happens, the client is guaranteed to process every packet in the bundle on the same tick, and the client should stop storing packets.
As of 1.20.6, the Notchian server only uses this to ensure Spawn Entity and associated packets used to configure the entity happen on the same tick. Each entity gets a separate bundle.
The Notchian client doesn't allow more than 4096 packets in the same bundle.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x00 | Play | Client | no fields |
Sent by the server when an entity (aside from Experince Orb) is created.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x01 | Play | Client | Entity ID | VarInt | A unique integer ID mostly used in the protocol to identify the entity. |
Entity UUID | UUID | A unique identifier that is mostly used in persistence and places where the uniqueness matters more. | |||
Type | VarInt | ID in the minecraft:entity_type registry (see "type" field in Entity metadata#Entities). | |||
X | Double | ||||
Y | Double | ||||
Z | Double | ||||
Pitch | Angle | To get the real pitch, you must divide this by (256.0F / 360.0F) | |||
Yaw | Angle | To get the real yaw, you must divide this by (256.0F / 360.0F) | |||
Head Yaw | Angle | Only used by living entities, where the head of the entity may differ from the general body rotation. | |||
Data | VarInt | Meaning dependent on the value of the Type field, see Object Data for details. | |||
Velocity X | Short | Same units as Set Entity Velocity. | |||
Velocity Y | Short | ||||
Velocity Z | Short |
The points listed below should be considered when this packet is used to spawn a player entity.
When in online mode , the UUIDs must be valid and have valid skin blobs. In offline mode, the Notchian server uses UUID v3 and chooses the player's UUID by using the String OfflinePlayer: , encoding it in UTF-8 (and case-sensitive), then processes it with UUID.nameUUIDFromBytes .
For NPCs UUID v2 should be used. Note:
i will never confirm this as a feature you know that :)
In an example UUID, xxxxxxxx-xxxx-Yxxx-xxxx-xxxxxxxxxxxx , the UUID version is specified by Y . So, for UUID v3, Y will always be 3 , and for UUID v2, Y will always be 2 .
Spawns one or more experience orbs.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x02 | Play | Client | Entity ID | VarInt | |
X | Double | ||||
Y | Double | ||||
Z | Double | ||||
Count | Short | The amount of experience this orb will reward once collected. |
Sent whenever an entity should change animation.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x03 | Play | Client | Entity ID | VarInt | Player ID. |
Animation | Unsigned Byte | Animation ID (see below). |
Animation can be one of the following values:
ID | Animation |
---|---|
0 | Swing main arm |
2 | Leave bed |
3 | Swing offhand |
4 | Critical effect |
5 | Magic critical effect |
Sent as a response to Client Status (id 1). Will only send the changed values if previously requested.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x04 | Play | Client | Count | VarInt | Number of elements in the following array. | ||
Statistic | Category ID | Array | VarInt | See below. | |||
Statistic ID | VarInt | See below. | |||||
Value | VarInt | The amount to set it to. |
Categories (these are namespaced, but with : replaced with . ):
Name | ID | Registry |
---|---|---|
minecraft.mined | 0 | Blocks |
minecraft.crafted | 1 | Items |
minecraft.used | 2 | Items |
minecraft.broken | 3 | Items |
minecraft.picked_up | 4 | Items |
minecraft.dropped | 5 | Items |
minecraft.killed | 6 | Entities |
minecraft.killed_by | 7 | Entities |
minecraft.custom | 8 | Custom |
Blocks, Items, and Entities use block (not block state), item, and entity ids.
Custom has the following (unit only matters for clients):
Name | ID | Unit |
---|---|---|
minecraft.leave_game | 0 | None |
minecraft.play_one_minute | 1 | Time |
minecraft.time_since_death | 2 | Time |
minecraft.time_since_rest | 3 | Time |
minecraft.sneak_time | 4 | Time |
minecraft.walk_one_cm | 5 | Distance |
minecraft.crouch_one_cm | 6 | Distance |
minecraft.sprint_one_cm | 7 | Distance |
minecraft.walk_on_water_one_cm | 8 | Distance |
minecraft.fall_one_cm | 9 | Distance |
minecraft.climb_one_cm | 10 | Distance |
minecraft.fly_one_cm | 11 | Distance |
minecraft.walk_under_water_one_cm | 12 | Distance |
minecraft.minecart_one_cm | 13 | Distance |
minecraft.boat_one_cm | 14 | Distance |
minecraft.pig_one_cm | 15 | Distance |
minecraft.horse_one_cm | 16 | Distance |
minecraft.aviate_one_cm | 17 | Distance |
minecraft.swim_one_cm | 18 | Distance |
minecraft.strider_one_cm | 19 | Distance |
minecraft.jump | 20 | None |
minecraft.drop | 21 | None |
minecraft.damage_dealt | 22 | Damage |
minecraft.damage_dealt_absorbed | 23 | Damage |
minecraft.damage_dealt_resisted | 24 | Damage |
minecraft.damage_taken | 25 | Damage |
minecraft.damage_blocked_by_shield | 26 | Damage |
minecraft.damage_absorbed | 27 | Damage |
minecraft.damage_resisted | 28 | Damage |
minecraft.deaths | 29 | None |
minecraft.mob_kills | 30 | None |
minecraft.animals_bred | 31 | None |
minecraft.player_kills | 32 | None |
minecraft.fish_caught | 33 | None |
minecraft.talked_to_villager | 34 | None |
minecraft.traded_with_villager | 35 | None |
minecraft.eat_cake_slice | 36 | None |
minecraft.fill_cauldron | 37 | None |
minecraft.use_cauldron | 38 | None |
minecraft.clean_armor | 39 | None |
minecraft.clean_banner | 40 | None |
minecraft.clean_shulker_box | 41 | None |
minecraft.interact_with_brewingstand | 42 | None |
minecraft.interact_with_beacon | 43 | None |
minecraft.inspect_dropper | 44 | None |
minecraft.inspect_hopper | 45 | None |
minecraft.inspect_dispenser | 46 | None |
minecraft.play_noteblock | 47 | None |
minecraft.tune_noteblock | 48 | None |
minecraft.pot_flower | 49 | None |
minecraft.trigger_trapped_chest | 50 | None |
minecraft.open_enderchest | 51 | None |
minecraft.enchant_item | 52 | None |
minecraft.play_record | 53 | None |
minecraft.interact_with_furnace | 54 | None |
minecraft.interact_with_crafting_table | 55 | None |
minecraft.open_chest | 56 | None |
minecraft.sleep_in_bed | 57 | None |
minecraft.open_shulker_box | 58 | None |
minecraft.open_barrel | 59 | None |
minecraft.interact_with_blast_furnace | 60 | None |
minecraft.interact_with_smoker | 61 | None |
minecraft.interact_with_lectern | 62 | None |
minecraft.interact_with_campfire | 63 | None |
minecraft.interact_with_cartography_table | 64 | None |
minecraft.interact_with_loom | 65 | None |
minecraft.interact_with_stonecutter | 66 | None |
minecraft.bell_ring | 67 | None |
minecraft.raid_trigger | 68 | None |
minecraft.raid_win | 69 | None |
minecraft.interact_with_anvil | 70 | None |
minecraft.interact_with_grindstone | 71 | None |
minecraft.target_hit | 72 | None |
minecraft.interact_with_smithing_table | 73 | None |
Acknowledges a user-initiated block change. After receiving this packet, the client will display the block state sent by the server instead of the one predicted by the client.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x05 | Play | Client | Sequence ID | VarInt | Represents the sequence to acknowledge, this is used for properly syncing block changes to the client after interactions. |
0–9 are the displayable destroy stages and each other number means that there is no animation on this coordinate.
Block break animations can still be applied on air; the animation will remain visible although there is no block being broken. However, if this is applied to a transparent block, odd graphical effects may happen, including water losing its transparency. (An effect similar to this can be seen in normal gameplay when breaking ice blocks)
If you need to display several break animations at the same time you have to give each of them a unique Entity ID. The entity ID does not need to correspond to an actual entity on the client. It is valid to use a randomly generated number.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x06 | Play | Client | Entity ID | VarInt | The ID of the entity breaking the block. |
Location | Position | Block Position. | |||
Destroy Stage | Byte | 0–9 to set it, any other value to remove it. |
Sets the block entity associated with the block at the given location.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x07 | Play | Client | Location | Position | |
Type | VarInt | The type of the block entity | |||
NBT Data | NBT | Data to set. May be a TAG_END (0), in which case the block entity at the given location is removed (though this is not required since the client will remove the block entity automatically on chunk unload or block removal). |
This packet is used for a number of actions and animations performed by blocks, usually non-persistent. The client ignores the provided block type and instead uses the block state in their world.
See Block Actions for a list of values.
This packet uses a block ID from the minecraft:block registry, not a block state.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x08 | Play | Client | Location | Position | Block coordinates. |
Action ID (Byte 1) | Unsigned Byte | Varies depending on block — see Block Actions. | |||
Action Parameter (Byte 2) | Unsigned Byte | Varies depending on block — see Block Actions. | |||
Block Type | VarInt | The block type ID for the block. This value is unused by the Notchian client, as it will infer the type of block based on the given position. |
Fired whenever a block is changed within the render distance.
Changing a block in a chunk that is not loaded is not a stable action. The Notchian client currently uses a shared empty chunk which is modified for all block changes in unloaded chunks; while in 1.9 this chunk never renders in older versions the changed block will appear in all copies of the empty chunk. Servers should avoid sending block changes in unloaded chunks and clients should ignore such packets.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x09 | Play | Client | Location | Position | Block Coordinates. |
Block ID | VarInt | The new block state ID for the block as given in the block state registry. |
Packet ID | State | Bound To | Field Name | Field Type | Notes | |
---|---|---|---|---|---|---|
0x0A | Play | Client | UUID | UUID | Unique ID for this bar. | |
Action | VarInt Enum | Determines the layout of the remaining packet. | ||||
Action | Field Name | |||||
0: add | Title | Text Component | ||||
Health | Float | From 0 to 1. Values greater than 1 do not crash a Notchian client, and start rendering part of a second health bar at around 1.5. | ||||
Color | VarInt Enum | Color ID (see below). | ||||
Division | VarInt Enum | Type of division (see below). | ||||
Flags | Unsigned Byte | Bit mask. 0x1: should darken sky, 0x2: is dragon bar (used to play end music), 0x04: create fog (previously was also controlled by 0x02). | ||||
1: remove | no fields | no fields | Removes this boss bar. | |||
2: update health | Health | Float | as above | |||
3: update title | Title | Text Component | ||||
4: update style | Color | VarInt Enum | Color ID (see below). | |||
Dividers | VarInt Enum | as above | ||||
5: update flags | Flags | Unsigned Byte | as above |
ID | Color |
---|---|
0 | Pink |
1 | Blue |
2 | Red |
3 | Green |
4 | Yellow |
5 | Purple |
6 | White |
ID | Type of division |
---|---|
0 | No division |
1 | 6 notches |
2 | 10 notches |
3 | 12 notches |
4 | 20 notches |
Changes the difficulty setting in the client's option menu
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0B | Play | Client | Difficulty | Unsigned Byte | 0: peaceful, 1: easy, 2: normal, 3: hard. |
Difficulty locked? | Boolean |
Marks the end of a chunk batch. The Notchian client marks the time it receives this packet and calculates the elapsed duration since the beginning of the chunk batch. The server uses this duration and the batch size received in this packet to estimate the number of milliseconds elapsed per chunk received. This value is then used to calculate the desired number of chunks per tick through the formula 25 / millisPerChunk , which is reported to the server through Chunk Batch Received. This likely uses 25 instead of the normal tick duration of 50 so chunk processing will only use half of the client's and network's bandwidth.
The Notchian client uses the samples from the latest 15 batches to estimate the milliseconds per chunk number.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0C | Play | Client | Batch size | VarInt | Number of chunks. |
Marks the start of a chunk batch. The Notchian client marks and stores the time it receives this packet.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0D | Play | Client | no fields |
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x0E | Play | Client | |||||
Number of chunks | VarInt | Number of elements in the following array | |||||
Chunk biome data | Chunk Z | Array | Int | Chunk coordinate (block coordinate divided by 16, rounded down) | |||
Chunk X | Int | Chunk coordinate (block coordinate divided by 16, rounded down) | |||||
Size | VarInt | Size of Data in bytes | |||||
Data | Byte Array | Chunk data structure, with sections containing only the Biomes field |
Note: The order of X and Z is inverted, because the client reads them as one big-endian Long, with Z being the upper 32 bits.
Clear the client's current title information, with the option to also reset it.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0F | Play | Client | Reset | Boolean |
The server responds with a list of auto-completions of the last word sent to it. In the case of regular chat, this is a player username. Command names and parameters are also supported. The client sorts these alphabetically before listing them.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x10 | Play | Client | |||||
ID | VarInt | Transaction ID. | |||||
Start | VarInt | Start of the text to replace. | |||||
Length | VarInt | Length of the text to replace. | |||||
Count | VarInt | Number of elements in the following array. | |||||
Matches | Match | Array | String (32767) | One eligible value to insert, note that each command is sent separately instead of in a single string, hence the need for Count. Note that for instance this doesn't include a leading / on commands. | |||
Has tooltip | Boolean | True if the following is present. | |||||
Tooltip | Optional Text Component | Tooltip to display; only present if previous boolean is true. |
Lists all of the commands on the server, and how they are parsed.
This is a directed graph, with one root node. Each redirect or child node must refer only to nodes that have already been declared.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x11 | Play | Client | Count | VarInt | Number of elements in the following array. |
Nodes | Array of Node | An array of nodes. | |||
Root index | VarInt | Index of the root node in the previous array. |
For more information on this packet, see the Command Data article.
This packet is sent from the server to the client when a window is forcibly closed, such as when a chest is destroyed while it's open. The notchian client disregards the provided window ID and closes any active window.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x12 | Play | Client | Window ID | Unsigned Byte | This is the ID of the window that was closed. 0 for inventory. |
Replaces the contents of a container window. Sent by the server upon initialization of a container window or the player's inventory, and in response to state ID mismatches (see #Click Container).
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x13 | Play | Client | Window ID | Unsigned Byte | The ID of window which items are being sent for. 0 for player inventory. The client ignores any packets targeting a Window ID other than the current one. However, an exception is made for the player inventory, which may be targeted at any time. (The Notchian server does not appear to utilize this special case.) |
State ID | VarInt | A server-managed sequence number used to avoid desynchronization; see #Click Container. | |||
Count | VarInt | Number of elements in the following array. | |||
Slot Data | Array of Slot | ||||
Carried Item | Slot | Item being dragged with the mouse. |
See inventory windows for further information about how slots are indexed. Use Open Screen to open the container on the client.
This packet is used to inform the client that part of a GUI window should be updated.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x14 | Play | Client | Window ID | Unsigned Byte | |
Property | Short | The property to be updated, see below. | |||
Value | Short | The new value for the property, see below. |
The meaning of the Property field depends on the type of the window. The following table shows the known combinations of window type and property, and how the value is to be interpreted.
Window type | Property | Value |
---|---|---|
Furnace | 0: Fire icon (fuel left) | counting from fuel burn time down to 0 (in-game ticks) |
1: Maximum fuel burn time | fuel burn time or 0 (in-game ticks) | |
2: Progress arrow | counting from 0 to maximum progress (in-game ticks) | |
3: Maximum progress | always 200 on the notchian server | |
Enchantment Table | 0: Level requirement for top enchantment slot | The enchantment's xp level requirement |
1: Level requirement for middle enchantment slot | ||
2: Level requirement for bottom enchantment slot | ||
3: The enchantment seed | Used for drawing the enchantment names (in SGA) clientside. The same seed is used to calculate enchantments, but some of the data isn't sent to the client to prevent easily guessing the entire list (the seed value here is the regular seed bitwise and 0xFFFFFFF0 ). | |
4: Enchantment ID shown on mouse hover over top enchantment slot | The enchantment id (set to -1 to hide it), see below for values | |
5: Enchantment ID shown on mouse hover over middle enchantment slot | ||
6: Enchantment ID shown on mouse hover over bottom enchantment slot | ||
7: Enchantment level shown on mouse hover over the top slot | The enchantment level (1 = I, 2 = II, 6 = VI, etc.), or -1 if no enchant | |
8: Enchantment level shown on mouse hover over the middle slot | ||
9: Enchantment level shown on mouse hover over the bottom slot | ||
Beacon | 0: Power level | 0-4, controls what effect buttons are enabled |
1: First potion effect | Potion effect ID for the first effect, or -1 if no effect | |
2: Second potion effect | Potion effect ID for the second effect, or -1 if no effect | |
Anvil | 0: Repair cost | The repair's cost in xp levels |
Brewing Stand | 0: Brew time | 0 – 400, with 400 making the arrow empty, and 0 making the arrow full |
1: Fuel time | 0 - 20, with 0 making the arrow empty, and 20 making the arrow full | |
Stonecutter | 0: Selected recipe | The index of the selected recipe. -1 means none is selected. |
Loom | 0: Selected pattern | The index of the selected pattern. 0 means none is selected, 0 is also the internal id of the "base" pattern. |
Lectern | 0: Page number | The current page number, starting from 0. |
For an enchanting table, the following numerical IDs are used:
Numerical ID | Enchantment ID | Enchantment Name |
---|---|---|
0 | minecraft:protection | Protection |
1 | minecraft:fire_protection | Fire Protection |
2 | minecraft:feather_falling | Feather Falling |
3 | minecraft:blast_protection | Blast Protection |
4 | minecraft:projectile_protection | Projectile Protection |
5 | minecraft:respiration | Respiration |
6 | minecraft:aqua_affinity | Aqua Affinity |
7 | minecraft:thorns | Thorns |
8 | minecraft:depth_strider | Depth Strider |
9 | minecraft:frost_walker | Frost Walker |
10 | minecraft:binding_curse | Curse of Binding |
11 | minecraft:soul_speed | Soul Speed |
12 | minecraft:swift_sneak | Swift Sneak |
13 | minecraft:sharpness | Sharpness |
14 | minecraft:smite | Smite |
15 | minecraft:bane_of_arthropods | Bane of Arthropods |
16 | minecraft:knockback | Knockback |
17 | minecraft:fire_aspect | Fire Aspect |
18 | minecraft:looting | Looting |
19 | minecraft:sweeping_edge | Sweeping Edge |
20 | minecraft:efficiency | Efficiency |
21 | minecraft:silk_touch | Silk Touch |
22 | minecraft:unbreaking | Unbreaking |
23 | minecraft:fortune | Fortune |
24 | minecraft:power | Power |
25 | minecraft:punch | Punch |
26 | minecraft:flame | Flame |
27 | minecraft:infinity | Infinity |
28 | minecraft:luck_of_the_sea | Luck of the Sea |
29 | minecraft:lure | Lure |
30 | minecraft:loyalty | Loyalty |
31 | minecraft:impaling | Impaling |
32 | minecraft:riptide | Riptide |
33 | minecraft:channeling | Channeling |
34 | minecraft:multishot | Multishot |
35 | minecraft:quick_charge | Quick Charge |
36 | minecraft:piercing | Piercing |
37 | minecraft:density | Density |
38 | minecraft:breach | Breach |
39 | minecraft:wind_burst | Wind Burst |
40 | minecraft:mending | Mending |
41 | minecraft:vanishing_curse | Curse of Vanishing |
Sent by the server when an item in a slot (in a window) is added/removed.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x15 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. The client ignores any packets targeting a Window ID other than the current one; see below for exceptions. |
State ID | VarInt | A server-managed sequence number used to avoid desynchronization; see #Click Container. | |||
Slot | Short | The slot that should be updated. | |||
Slot Data | Slot |
If Window ID is 0, the hotbar and offhand slots (slots 36 through 45) may be updated even when a different container window is open. (The Notchian server does not appear to utilize this special case.) Updates are also restricted to those slots when the player is looking at a creative inventory tab other than the survival inventory. (The Notchian server does not handle this restriction in any way, leading to MC-242392.)
If Window ID is -1, the item being dragged with the mouse is set. In this case, State ID and Slot are ignored.
If Window ID is -2, any slot in the player's inventory can be updated irrespective of the current container window. In this case, State ID is ignored, and the Notchian server uses a bogus value of 0. Used by the Notchian server to implement the #Pick Item functionality.
When a container window is open, the server never sends updates targeting Window ID 0—all of the window types include slots for the player inventory. The client must automatically apply changes targeting the inventory portion of a container window to the main inventory; the server does not resend them for ID 0 when the window is closed. However, since the armor and offhand slots are only present on ID 0, updates to those slots occurring while a window is open must be deferred by the server until the window's closure.
Requests a cookie that was previously stored.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x16 | Play | Client | Key | Identifier | The identifier of the cookie. |
Applies a cooldown period to all items with the given type. Used by the Notchian server with enderpearls. This packet should be sent when the cooldown starts and also when the cooldown ends (to compensate for lag), although the client will end the cooldown automatically. Can be applied to any item, note that interactions still get sent to the server with the item but the client does not play the animation nor attempt to predict results (i.e block placing).
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x17 | Play | Client | Item ID | VarInt | Numeric ID of the item to apply a cooldown to. |
Cooldown Ticks | VarInt | Number of ticks to apply a cooldown for, or 0 to clear the cooldown. |
Unused by the Notchian server. Likely provided for custom servers to send chat message completions to clients.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x18 | Play | Client | Action | VarInt Enum | 0: Add, 1: Remove, 2: Set |
Count | VarInt | Number of elements in the following array. | |||
Entries | Array of String (32767) |
Mods and plugins can use this to send their data. Minecraft itself uses several plugin channels. These internal channels are in the minecraft namespace.
More information on how it works on Dinnerbone's blog. More documentation about internal and popular registered channels are here.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x19 | Play | Client | Channel | Identifier | Name of the plugin channel used to send the data. |
Data | Byte Array (1048576) | Any data. The length of this array must be inferred from the packet length. |
In Notchian client, the maximum data length is 1048576 bytes.
The Notchian server sends the Source Position when the damage was dealt by the /damage command and a position was specified
Sample data that is sent periodically after the client has subscribed with Debug Sample Subscription.
The Notchian server only sends debug samples to players that are server operators.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x1B | Play | Client | Sample Length | VarInt | The length of the following array. |
Sample | Long Array | Array of type-dependent samples. | |||
Sample Type | VarInt Enum | See below. |
Id | Name | Description |
---|---|---|
0 | Tick time | Four different tick-related metrics, each one represented by one long on the array. |
They are measured in nano-seconds, and are as follows:
Removes a message from the client's chat. This only works for messages with signatures, system messages cannot be deleted with this packet.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x1C | Play | Client | Message ID | VarInt | The message Id + 1, used for validating message signature. The next field is present only when value of this field is equal to 0. |
Signature | Optional Byte Array (256) | The previous message's signature. Always 256 bytes and not length-prefixed. |
Sent by the server before it disconnects a client. The client assumes that the server has already closed the connection by the time the packet arrives.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x1D | Play | Client | Reason | Text Component | Displayed to the client when the connection terminates. |
Sends the client a chat message, but without any message signing information.
The Notchian server uses this packet when the console is communicating with players through commands, such as /say , /tell , /me , among others.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x1E | Play | Client | Message | Text Component | This is used as the content parameter when formatting the message on the client. |
Chat Type | VarInt | The type of chat in the minecraft:chat_type registry, defined by the Registry Data packet. | |||
Sender Name | Text Component | The name of the one sending the message, usually the sender's display name. |
This is used as the sender parameter when formatting the message on the client.
This is used as the target parameter when formatting the message on the client.
Entity statuses generally trigger an animation for an entity. The available statuses vary by the entity's type (and are available to subclasses of that type as well).
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x1F | Play | Client | Entity ID | Int | |
Entity Status | Byte Enum | See Entity statuses for a list of which statuses are valid for each type of entity. |
Sent when an explosion occurs (creepers, TNT, and ghast fireballs).
Each block in Records is set to air. Coordinates for each axis in record is int(X) + record.x
Packet ID | State | Bound To | Field Name | Field Type | Notes | |
---|---|---|---|---|---|---|
0x20 | Play | Client | X | Double | ||
Y | Double | |||||
Z | Double | |||||
Strength | Float | If the strength is greater or equal to 2.0, or the block interaction is not 0 (keep), large explosion particles are used. Otherwise, small explosion particles are used. | ||||
Record Count | VarInt | Number of elements in the following array. | ||||
Records | Array of (Byte, Byte, Byte) | Each record is 3 signed bytes long; the 3 bytes are the XYZ (respectively) signed offsets of affected blocks. | ||||
Player Motion X | Float | X velocity of the player being pushed by the explosion. | ||||
Player Motion Y | Float | Y velocity of the player being pushed by the explosion. | ||||
Player Motion Z | Float | Z velocity of the player being pushed by the explosion. | ||||
Block Interaction | VarInt Enum | 0 = keep, 1 = destroy, 2 = destroy_with_decay, 3 = trigger_block. | ||||
Small Explosion Particle ID | VarInt | The particle ID listed in Particles. | ||||
Small Explosion Particle Data | Varies | Particle data as specified in Particles. | ||||
Large Explosion Particle ID | VarInt | The particle ID listed in Particles. | ||||
Large Explosion Particle Data | Varies | Particle data as specified in Particles. | ||||
Explosion Sound | Sound Name | Identifier | The name of the sound played. | |||
Has Fixed Range | Optional Boolean | Whether is has fixed range. | ||||
Range | Optional Float | The fixed range of the sound. Only present if previous boolean is true. |
Tells the client to unload a chunk column.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x21 | Play | Client | Chunk Z | Int | Block coordinate divided by 16, rounded down. |
Chunk X | Int | Block coordinate divided by 16, rounded down. |
Note: The order is inverted, because the client reads this packet as one big-endian Long, with Z being the upper 32 bits.
It is legal to send this packet even if the given chunk is not currently loaded.
Used for a wide variety of game events, from weather to bed use to game mode to demo messages.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x22 | Play | Client | Event | Unsigned Byte | See below. |
Value | Float | Depends on Event. |
Event | Effect | Value |
---|---|---|
0 | No respawn block available | Note: Displays message 'block.minecraft.spawn.not_valid' (You have no home bed or charged respawn anchor, or it was obstructed) to the player. |
1 | Begin raining | |
2 | End raining | |
3 | Change game mode | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. |
4 | Win game | 0: Just respawn player. 1: Roll the credits and respawn player. Note that 1 is only sent by notchian server when player has not yet achieved advancement "The end?", else 0 is sent. |
5 | Demo event | 0: Show welcome to demo screen. 101: Tell movement controls. 102: Tell jump control. 103: Tell inventory control. 104: Tell that the demo is over and print a message about how to take a screenshot. |
6 | Arrow hit player | Note: Sent when any player is struck by an arrow. |
7 | Rain level change | Note: Seems to change both sky color and lighting. Rain level ranging from 0 to 1. |
8 | Thunder level change | Note: Seems to change both sky color and lighting (same as Rain level change, but doesn't start rain). It also requires rain to render by notchian client. Thunder level ranging from 0 to 1. |
9 | Play pufferfish sting sound | |
10 | Play elder guardian mob appearance (effect and sound) | |
11 | Enable respawn screen | 0: Enable respawn screen. 1: Immediately respawn (sent when the doImmediateRespawn gamerule changes). |
12 | Limited crafting | 0: Disable limited crafting. 1: Enable limited crafting (sent when the doLimitedCrafting gamerule changes). |
13 | Start waiting for level chunks | Instructs the client to begin the waiting process for the level chunks. Sent by the server after the level is cleared on the client and is being re-sent (either during the first, or subsequent reconfigurations). |
This packet is used exclusively for opening the horse GUI. Open Screen is used for all other GUIs. The client will not open the inventory if the Entity ID does not point to an horse-like animal.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x23 | Play | Client | Window ID | Unsigned Byte | |
Slot count | VarInt | ||||
Entity ID | Int |
Plays a bobbing animation for the entity receiving damage.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x24 | Play | Client | |||||
Entity ID | VarInt | The ID of the entity taking damage | |||||
Yaw | Float | The direction the damage is coming from in relation to the entity |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x25 | Play | Client | X | Double | |
Z | Double | ||||
Old Diameter | Double | Current length of a single side of the world border, in meters. | |||
New Diameter | Double | Target length of a single side of the world border, in meters. | |||
Speed | VarLong | Number of real-time milliseconds until New Diameter is reached. It appears that Notchian server does not sync world border speed to game ticks, so it gets out of sync with server lag. If the world border is not moving, this is set to 0. | |||
Portal Teleport Boundary | VarInt | Resulting coordinates from a portal teleport are limited to ±value. Usually 29999984. | |||
Warning Blocks | VarInt | In meters. | |||
Warning Time | VarInt | In seconds as set by /worldborder warning time . |
The Notchian client determines how solid to display the warning by comparing to whichever is higher, the warning distance or whichever is lower, the distance from the current diameter to the target diameter or the place the border will be after warningTime seconds. In pseudocode:
distance = max(min(resizeSpeed * 1000 * warningTime, abs(targetDiameter - currentDiameter)), warningDistance); if (playerDistance distance) warning = 1.0 - playerDistance / distance; > else warning = 0.0; >
The server will frequently send out a keep-alive, each containing a random ID. The client must respond with the same payload (see Serverbound Keep Alive). If the client does not respond to a Keep Alive packet within 15 seconds after it was sent, the server kicks the client. Vice versa, if the server does not send any keep-alives for 20 seconds, the client will disconnect and yields a "Timed out" exception.
The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x26 | Play | Client | Keep Alive ID | Long |
Sent when a chunk comes into the client's view distance, specifying its terrain, lighting and block entities.
The chunk must be within the view area previously specified with Set Center Chunk; see that packet for details.
It is not strictly necessary to send all block entities in this packet; it is still legal to send them with Block Entity Data later.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x27 | Play | Client | Chunk X | Int | Chunk coordinate (block coordinate divided by 16, rounded down) | ||
Chunk Z | Int | Chunk coordinate (block coordinate divided by 16, rounded down) | |||||
Heightmaps | NBT | See Chunk Format#Heightmaps structure | |||||
Size | VarInt | Size of Data in bytes | |||||
Data | Byte Array | See Chunk Format#Data structure | |||||
Number of block entities | VarInt | Number of elements in the following array | |||||
Block Entity | Packed XZ | Array | Unsigned Byte | The packed section coordinates are relative to the chunk they are in. Values 0-15 are valid. |
packed_xz = ((blockX & 15) > 4, z = packed_xz & 15 // decode
Unlike the Update Light packet which uses the same format, setting the bit corresponding to a section to 0 in both of the block light or sky light masks does not appear to be useful, and the results in testing have been highly inconsistent.
The following information needs to be added to this page: | |
The events listed below are not up-to-date with the latest release version, being either improperly documented or missing from the list altogether. |
Sent when a client is to play a sound or particle effect.
By default, the Minecraft client adjusts the volume of sound effects based on distance. The final boolean field is used to disable this, and instead the effect is played from 2 blocks away in the correct direction. Currently this is only used for effect 1023 (wither spawn), effect 1028 (enderdragon death), and effect 1038 (end portal opening); it is ignored on other effects.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x28 | Play | Client | Event | Int | The event, see below. |
Location | Position | The location of the event. | |||
Data | Int | Extra data for certain events, see below. | |||
Disable Relative Volume | Boolean | See above. |
ID | Name | Data |
---|---|---|
Sound | ||
1000 | Dispenser dispenses | |
1001 | Dispenser fails to dispense | |
1002 | Dispenser shoots | |
1003 | Ender eye launched | |
1004 | Firework shot | |
1009 | Fire extinguished | |
1010 | Play record | An ID in the minecraft:item registry, corresponding to a record item . If the ID doesn't correspond to a record, the packet is ignored. Any record already being played at the given location is overwritten. See Data Generators for information on item IDs. |
1011 | Stop record | |
1015 | Ghast warns | |
1016 | Ghast shoots | |
1017 | Enderdragon shoots | |
1018 | Blaze shoots | |
1019 | Zombie attacks wood door | |
1020 | Zombie attacks iron door | |
1021 | Zombie breaks wood door | |
1022 | Wither breaks block | |
1023 | Wither spawned | |
1024 | Wither shoots | |
1025 | Bat takes off | |
1026 | Zombie infects | |
1027 | Zombie villager converted | |
1028 | Ender dragon death | |
1029 | Anvil destroyed | |
1030 | Anvil used | |
1031 | Anvil landed | |
1032 | Portal travel | |
1033 | Chorus flower grown | |
1034 | Chorus flower died | |
1035 | Brewing stand brewed | |
1038 | End portal created in overworld | |
1039 | Phantom bites | |
1040 | Zombie converts to drowned | |
1041 | Husk converts to zombie by drowning | |
1042 | Grindstone used | |
1043 | Book page turned | |
1044 | Smithing table used | |
1045 | Pointed dripstone landing | |
1046 | Lava dripping on cauldron from dripstone | |
1047 | Water dripping on cauldron from dripstone | |
1048 | Skeleton converts to stray | |
1049 | Crafter successfully crafts item | |
1050 | Crafter fails to craft item | |
Particle | ||
1500 | Composter composts | |
1501 | Lava converts block (either water to stone, or removes existing blocks such as torches) | |
1502 | Redstone torch burns out | |
1503 | Ender eye placed | |
1504 | Fluid drips from dripstone | |
1505 | Bonemeal particles | How many particles to spawn. |
2000 | Spawns 10 smoke particles, e.g. from a fire | Direction, see below. |
2001 | Block break + block break sound | Block state ID (see Chunk Format#Block state registry). |
2002 | Splash potion. Particle effect + glass break sound. | RGB color as an integer (e.g. 8364543 for #7FA1FF). |
2003 | Eye of Ender entity break animation — particles and sound | |
2004 | Mob spawn particle effect: smoke + flames | |
2006 | Dragon breath | |
2007 | Instant splash potion. Particle effect + glass break sound. | RGB color as an integer (e.g. 8364543 for #7FA1FF). |
2008 | Ender dragon destroys block | |
2009 | Wet sponge vaporizes in nether | |
3000 | End gateway spawn | |
3001 | Enderdragon growl | |
3002 | Electric spark | |
3003 | Copper apply wax | |
3004 | Copper remove wax | |
3005 | Copper scrape oxidation |
ID | Direction |
---|---|
0 | Down |
1 | Up |
2 | North |
3 | South |
4 | West |
5 | East |
Displays the named particle
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x29 | Play | Client | Long Distance | Boolean | If true, particle distance increases from 256 to 65536. |
X | Double | X position of the particle. | |||
Y | Double | Y position of the particle. | |||
Z | Double | Z position of the particle. | |||
Offset X | Float | This is added to the X position after being multiplied by random.nextGaussian() . | |||
Offset Y | Float | This is added to the Y position after being multiplied by random.nextGaussian() . | |||
Offset Z | Float | This is added to the Z position after being multiplied by random.nextGaussian() . | |||
Max Speed | Float | ||||
Particle Count | Int | The number of particles to create. | |||
Particle ID | VarInt | The particle ID listed in Particles. | |||
Data | Varies | Particle data as specified in Particles. |
Updates light levels for a chunk. See Light for information on how lighting works in Minecraft.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x2A | Play | Client | Chunk X | VarInt | Chunk coordinate (block coordinate divided by 16, rounded down) | ||
Chunk Z | VarInt | Chunk coordinate (block coordinate divided by 16, rounded down) | |||||
Sky Light Mask | BitSet | BitSet containing bits for each section in the world + 2. Each set bit indicates that the corresponding 16×16×16 chunk section has data in the Sky Light array below. The least significant bit is for blocks 16 blocks to 1 block below the min world height (one section below the world), while the most significant bit covers blocks 1 to 16 blocks above the max world height (one section above the world). | |||||
Block Light Mask | BitSet | BitSet containing bits for each section in the world + 2. Each set bit indicates that the corresponding 16×16×16 chunk section has data in the Block Light array below. The order of bits is the same as in Sky Light Mask. | |||||
Empty Sky Light Mask | BitSet | BitSet containing bits for each section in the world + 2. Each set bit indicates that the corresponding 16×16×16 chunk section has all zeros for its Sky Light data. The order of bits is the same as in Sky Light Mask. | |||||
Empty Block Light Mask | BitSet | BitSet containing bits for each section in the world + 2. Each set bit indicates that the corresponding 16×16×16 chunk section has all zeros for its Block Light data. The order of bits is the same as in Sky Light Mask. | |||||
Sky Light array count | VarInt | Number of entries in the following array; should match the number of bits set in Sky Light Mask | |||||
Sky Light arrays | Length | Array | VarInt | Length of the following array in bytes (always 2048) | |||
Sky Light array | Byte Array (2048) | There is 1 array for each bit set to true in the sky light mask, starting with the lowest value. Half a byte per light value. | |||||
Block Light array count | VarInt | Number of entries in the following array; should match the number of bits set in Block Light Mask | |||||
Block Light arrays | Length | Array | VarInt | Length of the following array in bytes (always 2048) | |||
Block Light array | Byte Array (2048) | There is 1 array for each bit set to true in the block light mask, starting with the lowest value. Half a byte per light value. |
A bit will never be set in both the block light mask and the empty block light mask, though it may be present in neither of them (if the block light does not need to be updated for the corresponding chunk section). The same applies to the sky light mask and the empty sky light mask.
The following information needs to be added to this page: | |
Although the number of portal cooldown ticks is included in this packet, the whole portal usage process is still dictated entirely by the server. What kind of effect does this value have on the client, if any? |
See Protocol Encryption for information on logging in.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x2B | Play | Client | Entity ID | Int | The player's Entity ID (EID). |
Is hardcore | Boolean | ||||
Dimension Count | VarInt | Size of the following array. | |||
Dimension Names | Array of Identifier | Identifiers for all dimensions on the server. | |||
Max Players | VarInt | Was once used by the client to draw the player list, but now is ignored. | |||
View Distance | VarInt | Render distance (2-32). | |||
Simulation Distance | VarInt | The distance that the client will process specific things, such as entities. | |||
Reduced Debug Info | Boolean | If true, a Notchian client shows reduced information on the debug screen . For servers in development, this should almost always be false. | |||
Enable respawn screen | Boolean | Set to false when the doImmediateRespawn gamerule is true. | |||
Do limited crafting | Boolean | Whether players can only craft recipes they have already unlocked. Currently unused by the client. | |||
Dimension Type | VarInt | The ID of the type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet. | |||
Dimension Name | Identifier | Name of the dimension being spawned into. | |||
Hashed seed | Long | First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise | |||
Game mode | Unsigned Byte | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. | |||
Previous Game mode | Byte | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed) | |||
Is Debug | Boolean | True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks. | |||
Is Flat | Boolean | True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63. | |||
Has death location | Boolean | If true, then the next two fields are present. | |||
Death dimension name | Optional Identifier | Name of the dimension the player died in. | |||
Death location | Optional Position | The location that the player died at. | |||
Portal cooldown | VarInt | The number of ticks until the player can use the portal again. | |||
Enforces Secure Chat | Boolean |
Updates a rectangular area on a map item.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x2C | Play | Client | Map ID | VarInt | Map ID of the map being modified | ||
Scale | Byte | From 0 for a fully zoomed-in map (1 block per pixel) to 4 for a fully zoomed-out map (16 blocks per pixel) | |||||
Locked | Boolean | True if the map has been locked in a cartography table | |||||
Has Icons | Boolean | ||||||
Icon Count | Optional VarInt | Number of elements in the following array. Only present if previous Boolean is true. | |||||
Icon | Type | Optional Array | VarInt Enum | See below | |||
X | Byte | Map coordinates: -128 for furthest left, +127 for furthest right | |||||
Z | Byte | Map coordinates: -128 for highest, +127 for lowest | |||||
Direction | Byte | 0-15 | |||||
Has Display Name | Boolean | ||||||
Display Name | Optional Text Component | Only present if previous Boolean is true | |||||
Color Patch | Columns | Unsigned Byte | Number of columns updated | ||||
Rows | Optional Unsigned Byte | Only if Columns is more than 0; number of rows updated | |||||
X | Optional Unsigned Byte | Only if Columns is more than 0; x offset of the westernmost column | |||||
Z | Optional Unsigned Byte | Only if Columns is more than 0; z offset of the northernmost row | |||||
Length | Optional VarInt | Only if Columns is more than 0; length of the following array | |||||
Data | Optional Array of Unsigned Byte | Only if Columns is more than 0; see Map item format |
For icons, a direction of 0 is a vertical icon and increments by 22.5° (360/16).
Types are based off of rows and columns in map_icons.png :
Icon type | Result |
---|---|
0 | White arrow (players) |
1 | Green arrow (item frames) |
2 | Red arrow |
3 | Blue arrow |
4 | White cross |
5 | Red pointer |
6 | White circle (off-map players) |
7 | Small white circle (far-off-map players) |
8 | Mansion |
9 | Monument |
10 | White Banner |
11 | Orange Banner |
12 | Magenta Banner |
13 | Light Blue Banner |
14 | Yellow Banner |
15 | Lime Banner |
16 | Pink Banner |
17 | Gray Banner |
18 | Light Gray Banner |
19 | Cyan Banner |
20 | Purple Banner |
21 | Blue Banner |
22 | Brown Banner |
23 | Green Banner |
24 | Red Banner |
25 | Black Banner |
26 | Treasure marker |
The list of trades a villager NPC is offering.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x2D | Play | Client | Window ID | VarInt | The ID of the window that is open; this is an int rather than a byte. | ||
Size | VarInt | The number of trades in the following array. | |||||
Trades | Input item 1 | Array | Trade Item | See below. The first item the player has to supply for this villager trade. The count of the item stack is the default "price" of this trade. | |||
Output item | Slot | The item the player will receive from this villager trade. | |||||
Input item 2 | Optional Trade Item | The second item the player has to supply for this villager trade. May be an empty slot. | |||||
Trade disabled | Boolean | True if the trade is disabled; false if the trade is enabled. | |||||
Number of trade uses | Int | Number of times the trade has been used so far. If equal to the maximum number of trades, the client will display a red X. | |||||
Maximum number of trade uses | Int | Number of times this trade can be used before it's exhausted. | |||||
XP | Int | Amount of XP the villager will earn each time the trade is used. | |||||
Special Price | Int | Can be zero or negative. The number is added to the price when an item is discounted due to player reputation or other effects. | |||||
Price Multiplier | Float | Can be low (0.05) or high (0.2). Determines how much demand, player reputation, and temporary effects will adjust the price. | |||||
Demand | Int | If positive, causes the price to increase. Negative values seem to be treated the same as zero. | |||||
Villager level | VarInt | Appears on the trade GUI; meaning comes from the translation key merchant.level. + level. |
1: Novice, 2: Apprentice, 3: Journeyman, 4: Expert, 5: Master.
Field Name | Field Type | Meaning | ||
---|---|---|---|---|
Item ID | VarInt | The item ID . Item IDs are distinct from block IDs; see Data Generators for more information. | ||
Item Count | VarInt | The item count. | ||
Size | VarInt | The number of components in the following array. | ||
Components | Component type | Array | VarInt Enum | The type of component. See Structured components for more detail. |
Component data | Varies | The component-dependent data. See Structured components for more detail. |
Modifiers can increase or decrease the number of items for the first input slot. The second input slot and the output slot never change the number of items. The number of items may never be less than 1, and never more than the stack size. If special price and demand are both zero, only the default price is displayed. If either is non-zero, then the adjusted price is displayed next to the crossed-out default price. The adjusted prices is calculated as follows:
Adjusted price = default price + floor(default price x multiplier x demand) + special price
The merchant UI, for referenceThis packet is sent by the server when an entity moves a small distance. The change in position is represented as a fixed-point number with 12 fraction bits and 4 integer bits. As such, the maximum movement distance along each axis is 8 blocks in the negative direction, or 7.999755859375 blocks in the positive direction. If the movement exceeds these limits, Teleport Entity should be sent instead.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x2E | Play | Client | Entity ID | VarInt | |
Delta X | Short | Change in X position as currentX * 4096 - prevX * 4096 . | |||
Delta Y | Short | Change in Y position as currentY * 4096 - prevY * 4096 . | |||
Delta Z | Short | Change in Z position as currentZ * 4096 - prevZ * 4096 . | |||
On Ground | Boolean |
This packet is sent by the server when an entity rotates and moves. See #Update Entity Position for how the position is encoded.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x2F | Play | Client | Entity ID | VarInt | |
Delta X | Short | Change in X position as currentX * 4096 - prevX * 4096 . | |||
Delta Y | Short | Change in Y position as currentY * 4096 - prevY * 4096 . | |||
Delta Z | Short | Change in Z position as currentZ * 4096 - prevZ * 4096 . | |||
Yaw | Angle | New angle, not a delta. | |||
Pitch | Angle | New angle, not a delta. | |||
On Ground | Boolean |
This packet is sent by the server when an entity rotates.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x30 | Play | Client | Entity ID | VarInt | |
Yaw | Angle | New angle, not a delta. | |||
Pitch | Angle | New angle, not a delta. | |||
On Ground | Boolean |
Note that all fields use absolute positioning and do not allow for relative positioning.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x31 | Play | Client | X | Double | Absolute position (X coordinate). |
Y | Double | Absolute position (Y coordinate). | |||
Z | Double | Absolute position (Z coordinate). | |||
Yaw | Float | Absolute rotation on the vertical axis, in degrees. | |||
Pitch | Float | Absolute rotation on the horizontal axis, in degrees. |
Sent when a player right clicks with a signed book. This tells the client to open the book GUI.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x32 | Play | Client | Hand | VarInt Enum | 0: Main hand, 1: Off hand . |
This is sent to the client when it should open an inventory, such as a chest, workbench, furnace, or other container. Resending this packet with already existing window id, will update the window title and window type without closing the window.
This message is not sent to clients opening their own inventory, nor do clients inform the server in any way when doing so. From the server's perspective, the inventory is always "open" whenever no other windows are.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x33 | Play | Client | Window ID | VarInt | An identifier for the window to be displayed. Notchian server implementation is a counter, starting at 1. There can only be one window at a time; this is only used to ignore outdated packets targeting already-closed windows. Note also that the Window ID field in most other packets is only a single byte, and indeed, the Notchian server wraps around after 100. |
Window Type | VarInt | The window type to use for display. Contained in the minecraft:menu registry; see Inventory for the different values. | |||
Window Title | Text Component | The title of the window. |
Sent when the client has placed a sign and is allowed to send Update Sign. There must already be a sign at the given location (which the client does not do automatically) - send a Block Update first.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x34 | Play | Client | Location | Position | |
Is Front Text | Boolean | Whether the opened editor is for the front or on the back of the sign |
Packet is not used by the Notchian server. When sent to the client, client responds with a Pong packet with the same id.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x35 | Play | Client | ID | Int |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x36 | Play | Client | Payload | Long | Should be the same as sent by the client. |
Response to the serverbound packet (Place Recipe), with the same recipe ID. Appears to be used to notify the UI.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x37 | Play | Client | Window ID | Byte | |
Recipe | Identifier | A recipe ID. |
The latter 2 floats are used to indicate the flying speed and field of view respectively, while the first byte is used to determine the value of 4 booleans.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x38 | Play | Client | Flags | Byte | Bit field, see below. |
Flying Speed | Float | 0.05 by default. | |||
Field of View Modifier | Float | Modifies the field of view, like a speed potion. A Notchian server will use the same value as the movement speed sent in the Update Attributes packet, which defaults to 0.1 for players. |
About the flags:
Field | Bit |
---|---|
Invulnerable | 0x01 |
Flying | 0x02 |
Allow Flying | 0x04 |
Creative Mode (Instant Break) | 0x08 |
Sends the client a chat message from a player.
Currently a lot is unknown about this packet, blank descriptions are for those that are unknown
Packet ID | State | Bound To | Sector | Field Name | Field Type | Notes | |
---|---|---|---|---|---|---|---|
0x39 | Play | Client | Header | Sender | UUID | Used by the Notchian client for the disableChat launch option. Setting both longs to 0 will always display the message regardless of the setting. | |
Index | VarInt | ||||||
Message Signature Present | Boolean | States if a message signature is present | |||||
Message Signature bytes | Optional Byte Array (256) | Only present if Message Signature Present is true. Cryptography, the signature consists of the Sender UUID, Session UUID from the Player Session packet, Index, Salt, Timestamp in epoch seconds, the length of the original chat content, the original content itself, the length of Previous Messages, and all of the Previous message signatures. These values are hashed with SHA-256 and signed using the RSA cryptosystem. Modifying any of these values in the packet will cause this signature to fail. This buffer is always 256 bytes long and it is not length-prefixed. | |||||
Body | Message | String (256) | Raw (optionally) signed sent message content. |
This is used as the content parameter when formatting the message on the client.
This is used as the sender parameter when formatting the message on the client.
This is used as the target parameter when formatting the message on the client.
Player Chat Handling LogicThe filter type mask should NOT be specified unless partially filtered is selected
ID | Name | Description |
---|---|---|
0 | PASS_THROUGH | Message is not filtered at all |
1 | FULLY_FILTERED | Message is fully filtered |
2 | PARTIALLY_FILTERED | Only some characters in the message are filtered |
Unused by the Notchian client. This data was once used for twitch.tv metadata circa 1.8.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x3A | Play | Client | Duration | VarInt | Length of the combat in ticks. |
Unused by the Notchian client. This data was once used for twitch.tv metadata circa 1.8.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x3B | Play | Client | no fields |
Used to send a respawn screen.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x3C | Play | Client | Player ID | VarInt | Entity ID of the player that died (should match the client's entity ID). |
Message | Text Component | The death message. |
Used by the server to remove players from the player list.
Packet ID | State | Bound To | Field Name | Field Type | Notes | |
---|---|---|---|---|---|---|
0x3D | Play | Client | Number of Players | VarInt | Number of elements in the following array. | |
Player | Player Id | Array of UUID | UUIDs of players to remove. |
Sent by the server to update the user list ( in the client).
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x3E | Play | Client | Actions | Byte | Determines what actions are present. | ||
Number Of Players | VarInt | Number of elements in the following array. | |||||
Players | UUID | Array | UUID | The player UUID | |||
Player Actions | Array of Player Actions | The length of this array is determined by the number of Player Actions that give a non-zero value when applying its mask to the actions flag. For example given the decimal number 5, binary 00000101. The masks 0x01 and 0x04 would return a non-zero value, meaning the Player Actions array would include two actions: Add Player and Update Game Mode. |
Action | Mask | Field Name | Type | Notes | ||
---|---|---|---|---|---|---|
Add Player | 0x01 | Name | String (16) | |||
Number Of Properties | VarInt | Number of elements in the following array. | ||||
Property | Name | Array | String (32767) | |||
Value | String (32767) | |||||
Is Signed | Boolean | |||||
Signature | Optional String (32767) | Only if Is Signed is true. | ||||
Initialize Chat | 0x02 | Has Signature Data | Boolean | |||
Chat session ID | UUID | Only sent if Has Signature Data is true. | ||||
Public key expiry time | Long | Key expiry time, as a UNIX timestamp in milliseconds. Only sent if Has Signature Data is true. | ||||
Encoded public key size | VarInt | Size of the following array. Only sent if Has Signature Data is true. Maximum length is 512 bytes. | ||||
Encoded public key | Byte Array (512) | The player's public key, in bytes. Only sent if Has Signature Data is true. | ||||
Public key signature size | VarInt | Size of the following array. Only sent if Has Signature Data is true. Maximum length is 4096 bytes. | ||||
Public key signature | Byte Array (4096) | The public key's digital signature. Only sent if Has Signature Data is true. | ||||
Update Game Mode | 0x04 | Game Mode | VarInt | |||
Update Listed | 0x08 | Listed | Boolean | Whether the player should be listed on the player list. | ||
Update Latency | 0x10 | Ping | VarInt | Measured in milliseconds. | ||
Update Display Name | 0x20 | Has Display Name | Boolean | |||
Display Name | Optional Text Component | Only sent if Has Display Name is true. |
The properties included in this packet are the same as in Login Success, for the current player.
Ping values correspond with icons in the following way:
Used to rotate the client player to face the given location or entity (for /teleport [] facing ).
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x3F | Play | Client | |||
Feet/eyes | VarInt Enum | Values are feet=0, eyes=1. If set to eyes, aims using the head position; otherwise aims using the feet position. | |||
Target x | Double | x coordinate of the point to face towards. | |||
Target y | Double | y coordinate of the point to face towards. | |||
Target z | Double | z coordinate of the point to face towards. | |||
Is entity | Boolean | If true, additional information about an entity is provided. | |||
Entity ID | Optional VarInt | Only if is entity is true — the entity to face towards. | |||
Entity feet/eyes | Optional VarInt Enum | Whether to look at the entity's eyes or feet. Same values and meanings as before, just for the entity's head/feet. |
If the entity given by entity ID cannot be found, this packet should be treated as if is entity was false.
Teleports the client, e.g. during login, when using an ender pearl, in response to invalid move packets, etc.
Due to latency, the server may receive outdated movement packets sent before the client was aware of the teleport. To account for this, the server ignores all movement packets from the client until a Confirm Teleportation packet with an ID matching the one sent in the teleport packet is received.
Yaw is measured in degrees, and does not follow classical trigonometry rules. The unit circle of yaw on the XZ-plane starts at (0, 1) and turns counterclockwise, with 90 at (-1, 0), 180 at (0, -1) and 270 at (1, 0). Additionally, yaw is not clamped to between 0 and 360 degrees; any number is valid, including negative numbers and numbers greater than 360 (see MC-90097).
Pitch is measured in degrees, where 0 is looking straight ahead, -90 is looking straight up, and 90 is looking straight down.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x40 | Play | Client | X | Double | Absolute or relative position, depending on Flags. |
Y | Double | Absolute or relative position, depending on Flags. | |||
Z | Double | Absolute or relative position, depending on Flags. | |||
Yaw | Float | Absolute or relative rotation on the X axis, in degrees. | |||
Pitch | Float | Absolute or relative rotation on the Y axis, in degrees. | |||
Flags | Byte | Reference the Flags table below. When the value of the this byte masked is zero the field is absolute, otherwise relative. | |||
Teleport ID | VarInt | Client should confirm this packet with Confirm Teleportation containing the same Teleport ID. |
Field | Hex Mask |
---|---|
X | 0x01 |
Y | 0x02 |
Z | 0x04 |
Y_ROT (Pitch) | 0x08 |
X_ROT (Yaw) | 0x10 |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x41 | Play | Client | |||
Action | VarInt | 0: init, 1: add, 2: remove. | |||
Crafting Recipe Book Open | Boolean | If true, then the crafting recipe book will be open when the player opens its inventory. | |||
Crafting Recipe Book Filter Active | Boolean | If true, then the filtering option is active when the players opens its inventory. | |||
Smelting Recipe Book Open | Boolean | If true, then the smelting recipe book will be open when the player opens its inventory. | |||
Smelting Recipe Book Filter Active | Boolean | If true, then the filtering option is active when the players opens its inventory. | |||
Blast Furnace Recipe Book Open | Boolean | If true, then the blast furnace recipe book will be open when the player opens its inventory. | |||
Blast Furnace Recipe Book Filter Active | Boolean | If true, then the filtering option is active when the players opens its inventory. | |||
Smoker Recipe Book Open | Boolean | If true, then the smoker recipe book will be open when the player opens its inventory. | |||
Smoker Recipe Book Filter Active | Boolean | If true, then the filtering option is active when the players opens its inventory. | |||
Array size 1 | VarInt | Number of elements in the following array. | |||
Recipe IDs | Array of Identifier | ||||
Array size 2 | Optional VarInt | Number of elements in the following array, only present if action is 0 (init). | |||
Recipe IDs | Optional Array of Identifier | Only present if mode is 0 (init) |
Sent by the server when an entity is to be destroyed on the client.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x42 | Play | Client | Count | VarInt | Number of elements in the following array. |
Entity IDs | Array of VarInt | The list of entities to destroy. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x43 | Play | Client | Entity ID | VarInt | |
Effect ID | VarInt | See this table . |
This is sent to the client when it should remove a scoreboard item.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x44 | Play | Client | Entity Name | String (32767) | The entity whose score this is. For players, this is their username; for other entities, it is their UUID. |
Has Objective Name | Boolean | Whether the score should be removed for the specified objective, or for all of them. | |||
Objective Name | Optional String (32767) | The name of the objective the score belongs to. Only present if the previous field is true. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x45 | Play | Client | Has UUID | Boolean | Whether a specific resource pack should be removed, or all of them. |
UUID | Optional UUID | The UUID of the resource pack to be removed. Only present if the previous field is true. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x46 | Play | Client | UUID | UUID | The unique identifier of the resource pack. |
URL | String (32767) | The URL to the resource pack. | |||
Hash | String (40) | A 40 character hexadecimal, case-insensitive SHA-1 hash of the resource pack file. If it's not a 40 character hexadecimal string, the client will not use it for hash verification and likely waste bandwidth. | |||
Forced | Boolean | The Notchian client will be forced to use the resource pack from the server. If they decline they will be kicked from the server. | |||
Has Prompt Message | Boolean | Whether a custom message should be used on the resource pack prompt. | |||
Prompt Message | Optional Text Component | This is shown in the prompt making the client accept or decline the resource pack. Only present if the previous field is true. |
The following information needs to be added to this page: | |
Although the number of portal cooldown ticks is included in this packet, the whole portal usage process is still dictated entirely by the server. What kind of effect does this value have on the client, if any? |
To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x47 | Play | Client | Dimension Type | VarInt | The ID of type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet. |
Dimension Name | Identifier | Name of the dimension being spawned into. | |||
Hashed seed | Long | First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise | |||
Game mode | Unsigned Byte | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. | |||
Previous Game mode | Byte | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed) | |||
Is Debug | Boolean | True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks. | |||
Is Flat | Boolean | True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63. | |||
Has death location | Boolean | If true, then the next two fields are present. | |||
Death dimension Name | Optional Identifier | Name of the dimension the player died in. | |||
Death location | Optional Position | The location that the player died at. | |||
Portal cooldown | VarInt | The number of ticks until the player can use the portal again. | |||
Data kept | Byte | Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned. |
In the Notchian implementation, this is context dependent:
Avoid changing player's dimension to same dimension they were already in unless they are dead. If you change the dimension to one they are already in, weird bugs can occur, such as the player being unable to attack other players in new world (until they die and respawn).
Before 1.16, if you must respawn a player in the same dimension without killing them, send two respawn packets, one to a different world and then another to the world you want. You do not need to complete the first respawn; it only matters that you send two packets.
Changes the direction an entity's head is facing.
While sending the Entity Look packet changes the vertical rotation of the head, sending this packet appears to be necessary to rotate the head horizontally.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x48 | Play | Client | Entity ID | VarInt | |
Head Yaw | Angle | New angle, not a delta. |
Fired whenever 2 or more blocks are changed within the same chunk on the same tick.
Changing blocks in chunks not loaded by the client is unsafe (see note on Block Update).
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x49 | Play | Client | Chunk section position | Long | Chunk section coordinate (encoded chunk x and z with each 22 bits, and section y with 20 bits, from left to right). |
Blocks array size | VarInt | Number of elements in the following array. | |||
Blocks | Array of VarLong | Each entry is composed of the block state id, shifted left by 12, and the relative block position in the chunk section (4 bits for x, z, and y, from left to right). |
Chunk section position is encoded:
((sectionX & 0x3FFFFF) 42) | (sectionY & 0xFFFFF) | ((sectionZ & 0x3FFFFF) 20);
sectionX = long >> 42; sectionY = long 44 >> 44; sectionZ = long 22 >> 42;
Blocks are encoded:
blockStateId 12 | (blockLocalX 8 | blockLocalZ 4 | blockLocalY) //Uses the local position of the given block position relative to its respective chunk section
blockStateId = long >> 12; blockLocalX = (long >> 8) & 0xF; blockLocalY = long & 0xF; blockLocalZ = (long >> 4) & 0xF;
Sent by the server to indicate that the client should switch advancement tab. Sent either when the client switches tab in the GUI or when an advancement in another tab is made.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x4A | Play | Client | Has id | Boolean | Indicates if the next field is present. |
Identifier | Optional Identifier | See below. |
The Identifier can be one of the following:
Identifier |
---|
minecraft:story/root |
minecraft:nether/root |
minecraft:end/root |
minecraft:adventure/root |
minecraft:husbandry/root |
If no or an invalid identifier is sent, the client will switch to the first tab in the GUI.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x4B | Play | Client | MOTD | Text Component | |
Has Icon | Boolean | ||||
Size | Optional VarInt | Number of bytes in the following array. Only present if Has Icon is true. | |||
Icon | Optional Byte Array | Icon bytes in the PNG format. Only present is Has Icon is true. |
Displays a message above the hotbar. Equivalent to System Chat Message with Overlay set to true, except that chat message blocking isn't performed. Used by the Notchian server only to implement the /title command.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x4C | Play | Client | Action bar text | Text Component |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x4D | Play | Client | X | Double | |
Z | Double |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x4E | Play | Client | Old Diameter | Double | Current length of a single side of the world border, in meters. |
New Diameter | Double | Target length of a single side of the world border, in meters. | |||
Speed | VarLong | Number of real-time milliseconds until New Diameter is reached. It appears that Notchian server does not sync world border speed to game ticks, so it gets out of sync with server lag. If the world border is not moving, this is set to 0. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x4F | Play | Client | Diameter | Double | Length of a single side of the world border, in meters. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x50 | Play | Client | Warning Time | VarInt | In seconds as set by /worldborder warning time . |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x51 | Play | Client | Warning Blocks | VarInt | In meters. |
Sets the entity that the player renders from. This is normally used when the player left-clicks an entity while in spectator mode.
The player's camera will move with the entity and look where it is looking. The entity is often another player, but can be any type of entity. The player is unable to move this entity (move packets will act as if they are coming from the other entity).
If the given entity is not loaded by the player, this packet is ignored. To return control to the player, send this packet with their entity ID.
The Notchian server resets this (sends it back to the default entity) whenever the spectated entity is killed or the player sneaks, but only if they were spectating an entity. It also sends this packet whenever the player switches out of spectator mode (even if they weren't spectating an entity).
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x52 | Play | Client | Camera ID | VarInt | ID of the entity to set the client's camera to. |
The notchian client also loads certain shaders for given entities:
Sent to change the player's slot selection.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x53 | Play | Client | Slot | Byte | The slot which the player has selected (0–8). |
Sets the center position of the client's chunk loading area. The area is square-shaped, spanning 2 × server view distance + 7 chunks on both axes (width, not radius!). Since the area's width is always an odd number, there is no ambiguity as to which chunk is the center.
The Notchian client ignores attempts to send chunks located outside the loading area, and immediately unloads any existing chunks no longer inside it.
The center chunk is normally the chunk the player is in, but apart from the implications on chunk loading, the (Notchian) client takes no issue with this not being the case. Indeed, as long as chunks are sent only within the default loading area centered on the world origin, it is not necessary to send this packet at all. This may be useful for servers with small bounded worlds, such as minigames, since it ensures chunks never need to be resent after the client has joined, saving on bandwidth.
The Notchian server sends this packet whenever the player moves across a chunk border horizontally, and also (according to testing) for any integer change in the vertical axis, even if it doesn't go across a chunk section border.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x54 | Play | Client | Chunk X | VarInt | Chunk X coordinate of the loading area center. |
Chunk Z | VarInt | Chunk Z coordinate of the loading area center. |
Sent by the integrated singleplayer server when changing render distance. This packet is sent by the server when the client reappears in the overworld after leaving the end.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x55 | Play | Client | View Distance | VarInt | Render distance (2-32). |
Sent by the server after login to specify the coordinates of the spawn point (the point at which players spawn at, and which the compass points to). It can be sent at any time to update the point compasses point at.
The client uses this as the default position of the player upon spawning, though it's a good idea to always override this default by sending Synchronize Player Position. When converting the position to floating point, 0.5 is added to the x and z coordinates and 1.0 to the y coordinate, so as to place the player centered on top of the specified block position.
Before receiving this packet, the client uses the default position 8, 64, 8, and angle 0.0 (resulting in a default player spawn position of 8.5, 65.0, 8.5).
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x56 | Play | Client | Location | Position | Spawn location. |
Angle | Float | The angle at which to respawn at. |
This is sent to the client when it should display a scoreboard.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x57 | Play | Client | Position | VarInt | The position of the scoreboard. 0: list, 1: sidebar, 2: below name, 3 - 18: team specific sidebar, indexed as 3 + team color. |
Score Name | String (32767) | The unique name for the scoreboard to be displayed. |
Updates one or more metadata properties for an existing entity. Any properties not included in the Metadata field are left unchanged.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x58 | Play | Client | Entity ID | VarInt | |
Metadata | Entity Metadata |
This packet is sent when an entity has been leashed to another entity.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x59 | Play | Client | Attached Entity ID | Int | Attached entity's EID. |
Holding Entity ID | Int | ID of the entity holding the lead. Set to -1 to detach. |
Velocity is in units of 1/8000 of a block per server tick (50ms); for example, -1343 would move (-1343 / 8000) = −0.167875 blocks per tick (or −3.3575 blocks per second).
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x5A | Play | Client | Entity ID | VarInt | |
Velocity X | Short | Velocity on the X axis. | |||
Velocity Y | Short | Velocity on the Y axis. | |||
Velocity Z | Short | Velocity on the Z axis. |
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x5B | Play | Client | Entity ID | VarInt | Entity's ID. | ||
Equipment | Slot | Array | Byte Enum | Equipment slot (see below). Also has the top bit set if another entry follows, and otherwise unset if this is the last item in the array. | |||
Item | Slot |
Equipment slot can be one of the following:
ID | Equipment slot |
---|---|
0 | Main hand |
1 | Off hand |
2 | Boots |
3 | Leggings |
4 | Chestplate |
5 | Helmet |
6 | Body |
Sent by the server when the client should change experience levels.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x5C | Play | Client | Experience bar | Float | Between 0 and 1. |
Level | VarInt | ||||
Total Experience | VarInt | See Experience#Leveling up on the Minecraft Wiki for Total Experience to Level conversion. |
Sent by the server to set the health of the player it is sent to.
Food saturation acts as a food “overcharge”. Food values will not decrease while the saturation is over zero. New players logging in or respawning automatically get a saturation of 5.0. Eating food increases the saturation as well as the food bar.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x5D | Play | Client | Health | Float | 0 or less = dead, 20 = full HP. |
Food | VarInt | 0–20. | |||
Food Saturation | Float | Seems to vary from 0.0 to 5.0 in integer increments. |
This is sent to the client when it should create a new scoreboard objective or remove one.
Packet ID | State | Bound To | Field Name | Field Type | Notes | |
---|---|---|---|---|---|---|
0x5E | Play | Client | Objective Name | String (32767) | A unique name for the objective. | |
Mode | Byte | 0 to create the scoreboard. 1 to remove the scoreboard. 2 to update the display text. | ||||
Objective Value | Optional Text Component | Only if mode is 0 or 2.The text to be displayed for the score. | ||||
Type | Optional VarInt Enum | Only if mode is 0 or 2. 0 = "integer", 1 = "hearts". | ||||
Has Number Format | Optional Boolean | Only if mode is 0 or 2. Whether this objective has a set number format for the scores. | ||||
Number Format | Optional VarInt Enum | Only if mode is 0 or 2 and the previous boolean is true. Determines how the score number should be formatted. | ||||
Number Format | Field Name | |||||
0: blank | no fields | Show nothing. | ||||
1: styled | Styling | Compound Tag | The styling to be used when formatting the score number. Contains the text component styling fields. | |||
2: fixed | Content | Text Component | The text to be used as placeholder. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x5F | Play | Client | Entity ID | VarInt | Vehicle's EID. |
Passenger Count | VarInt | Number of elements in the following array. | |||
Passengers | Array of VarInt | EIDs of entity's passengers. |
Creates and updates teams.
Packet ID | State | Bound To | Field Name | Field Type | Notes | |
---|---|---|---|---|---|---|
0x60 | Play | Client | Team Name | String (32767) | A unique name for the team. (Shared with scoreboard). | |
Method | Byte | Determines the layout of the remaining packet. | ||||
0: create team | Team Display Name | Text Component | ||||
Friendly Flags | Byte | Bit mask. 0x01: Allow friendly fire, 0x02: can see invisible players on same team. | ||||
Name Tag Visibility | String Enum (40) | always , hideForOtherTeams , hideForOwnTeam , never . | ||||
Collision Rule | String Enum (40) | always , pushOtherTeams , pushOwnTeam , never . | ||||
Team Color | VarInt Enum | Used to color the name of players on the team; see below. | ||||
Team Prefix | Text Component | Displayed before the names of players that are part of this team. | ||||
Team Suffix | Text Component | Displayed after the names of players that are part of this team. | ||||
Entity Count | VarInt | Number of elements in the following array. | ||||
Entities | Array of String (32767) | Identifiers for the entities in this team. For players, this is their username; for other entities, it is their UUID. | ||||
1: remove team | no fields | no fields | ||||
2: update team info | Team Display Name | Text Component | ||||
Friendly Flags | Byte | Bit mask. 0x01: Allow friendly fire, 0x02: can see invisible entities on same team. | ||||
Name Tag Visibility | String Enum (40) | always , hideForOtherTeams , hideForOwnTeam , never | ||||
Collision Rule | String Enum (40) | always , pushOtherTeams , pushOwnTeam , never | ||||
Team Color | VarInt Enum | Used to color the name of players on the team; see below. | ||||
Team Prefix | Text Component | Displayed before the names of players that are part of this team. | ||||
Team Suffix | Text Component | Displayed after the names of players that are part of this team. | ||||
3: add entities to team | Entity Count | VarInt | Number of elements in the following array. | |||
Entities | Array of String (32767) | Identifiers for the added entities. For players, this is their username; for other entities, it is their UUID. | ||||
4: remove entities from team | Entity Count | VarInt | Number of elements in the following array. | |||
Entities | Array of String (32767) | Identifiers for the removed entities. For players, this is their username; for other entities, it is their UUID. |
Team Color: The color of a team defines how the names of the team members are visualized; any formatting code can be used. The following table lists all the possible values.
ID | Formatting |
---|---|
0-15 | Color formatting, same values as in Text formatting#Colors. |
16 | Obfuscated |
17 | Bold |
18 | Strikethrough |
19 | Underlined |
20 | Italic |
21 | Reset |
This is sent to the client when it should update a scoreboard item.
Packet ID | State | Bound To | Field Name | Field Type | Notes | |
---|---|---|---|---|---|---|
0x61 | Play | Client | Entity Name | String (32767) | The entity whose score this is. For players, this is their username; for other entities, it is their UUID. | |
Objective Name | String (32767) | The name of the objective the score belongs to. | ||||
Value | VarInt | The score to be displayed next to the entry. | ||||
Has Display Name | Boolean | Whether this score has a custom display name. | ||||
Display Name | Optional Text Component | The custom display name. Only present if the previous boolean is true. | ||||
Has Number Format | Boolean | Whether this score has a set number format. This overrides the number format set on the objective, if any. | ||||
Number Format | Optional VarInt Enum | Determines how the score number should be formatted. Only present if the previous boolean is true. | ||||
Number Format | Field Name | |||||
0: blank | no fields | Show nothing. | ||||
1: styled | Styling | Compound Tag | The styling to be used when formatting the score number. Contains the text component styling fields. | |||
2: fixed | Content | Text Component | The text to be used as placeholder. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x62 | Play | Client | Simulation Distance | VarInt | The distance that the client will process specific things, such as entities. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x63 | Play | Client | Subtitle Text | Text Component |
Time is based on ticks, where 20 ticks happen every second. There are 24000 ticks in a day, making Minecraft days exactly 20 minutes long.
The time of day is based on the timestamp modulo 24000. 0 is sunrise, 6000 is noon, 12000 is sunset, and 18000 is midnight.
The default SMP server increments the time by 20 every second.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x64 | Play | Client | World Age | Long | In ticks; not changed by server commands. |
Time of day | Long | The world (or region) time, in ticks. If negative the sun will stop moving at the Math.abs of the time. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x65 | Play | Client | Title Text | Text Component |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x66 | Play | Client | Fade In | Int | Ticks to spend fading in. |
Stay | Int | Ticks to keep the title displayed. | |||
Fade Out | Int | Ticks to spend fading out, not when to start fading out. |
Plays a sound effect from an entity, either by hardcoded ID or Identifier. Sound IDs and names can be found here.
Numeric sound effect IDs are liable to change between versions
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x67 | Play | Client | Sound ID | VarInt | Represents the Sound ID + 1 . If the value is 0, the packet contains a sound specified by Identifier. |
Sound Name | Optional Identifier | Only present if Sound ID is 0 | |||
Has Fixed Range | Optional Boolean | Only present if Sound ID is 0. | |||
Range | Optional Float | The fixed range of the sound. Only present if previous boolean is true and Sound ID is 0. | |||
Sound Category | VarInt Enum | The category that this sound will be played from (current categories). | |||
Entity ID | VarInt | ||||
Volume | Float | 1.0 is 100%, capped between 0.0 and 1.0 by Notchian clients. | |||
Pitch | Float | Float between 0.5 and 2.0 by Notchian clients. | |||
Seed | Long | Seed used to pick sound variant. |
Plays a sound effect at the given location, either by hardcoded ID or Identifier. Sound IDs and names can be found here.
Numeric sound effect IDs are liable to change between versions
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x68 | Play | Client | Sound ID | VarInt | Represents the Sound ID + 1 . If the value is 0, the packet contains a sound specified by Identifier. |
Sound Name | Optional Identifier | Only present if Sound ID is 0 | |||
Has Fixed Range | Optional Boolean | Only present if Sound ID is 0. | |||
Range | Optional Float | The fixed range of the sound. Only present if previous boolean is true and Sound ID is 0. | |||
Sound Category | VarInt Enum | The category that this sound will be played from (current categories). | |||
Effect Position X | Int | Effect X multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part). | |||
Effect Position Y | Int | Effect Y multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part). | |||
Effect Position Z | Int | Effect Z multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part). | |||
Volume | Float | 1.0 is 100%, capped between 0.0 and 1.0 by Notchian clients. | |||
Pitch | Float | Float between 0.5 and 2.0 by Notchian clients. | |||
Seed | Long | Seed used to pick sound variant. |
Sent during gameplay in order to redo the configuration process. The client must respond with Acknowledge Configuration for the process to start.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x69 | Play | Client | no fields |
This packet switches the connection state to configuration.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x6A | Play | Client | Flags | Byte | Controls which fields are present. |
Source | Optional VarInt Enum | Only if flags is 3 or 1 (bit mask 0x1). See below. If not present, then sounds from all sources are cleared. | |||
Sound | Optional Identifier | Only if flags is 2 or 3 (bit mask 0x2). A sound effect name, see Custom Sound Effect. If not present, then all sounds are cleared. |
Name | Value |
---|---|
master | 0 |
music | 1 |
record | 2 |
weather | 3 |
block | 4 |
hostile | 5 |
neutral | 6 |
player | 7 |
ambient | 8 |
voice | 9 |
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x6B | Play | Client | Key | Identifier | The identifier of the cookie. | ||
Payload Length | VarInt | Length of the following byte array. | |||||
Payload | Byte Array (5120) | The data of the cookie. |
Sends the client a raw system message.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x6C | Play | Client | Content | Text Component | Limited to 262144 bytes. |
Overlay | Boolean | Whether the message is an actionbar or chat message. See also #Set Action Bar Text. |
This packet may be used by custom servers to display additional information above/below the player list. It is never sent by the Notchian server.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x6D | Play | Client | Header | Text Component | To remove the header, send a empty text component: . |
Footer | Text Component | To remove the footer, send a empty text component: . |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x6E | Play | Client | Transaction ID | VarInt | Can be compared to the one sent in the original query packet. |
NBT | NBT | The NBT of the block or entity. May be a TAG_END (0) in which case no NBT is present. |
Sent by the server when someone picks up an item lying on the ground — its sole purpose appears to be the animation of the item flying towards you. It doesn't destroy the entity in the client memory, and it doesn't add it to your inventory. The server only checks for items to be picked up after each Set Player Position (and Set Player Position And Rotation) packet sent by the client. The collector entity can be any entity; it does not have to be a player. The collected entity also can be any entity, but the Notchian server only uses this for items, experience orbs, and the different varieties of arrows.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x6F | Play | Client | Collected Entity ID | VarInt | |
Collector Entity ID | VarInt | ||||
Pickup Item Count | VarInt | Seems to be 1 for XP orbs, otherwise the number of items in the stack. |
This packet is sent by the server when an entity moves more than 8 blocks.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x70 | Play | Client | Entity ID | VarInt | |
X | Double | ||||
Y | Double | ||||
Z | Double | ||||
Yaw | Angle | (Y Rot)New angle, not a delta. | |||
Pitch | Angle | (X Rot)New angle, not a delta. | |||
On Ground | Boolean |
Used to adjust the ticking rate of the client, and whether it's frozen.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x71 | Play | Client | Tick rate | Float | |
Is frozen | Boolean |
Advances the client processing by the specified number of ticks. Has no effect unless client ticking is frozen.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x72 | Play | Client | Tick steps | VarInt |
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x73 | Play | Client | Host | String | The hostname of IP of the server. | ||
Port | VarInt | The port of the server. |
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x74 | Play | Client | Reset/Clear | Boolean | Whether to reset/clear the current advancements. | ||
Mapping size | VarInt | Size of the following array. | |||||
Advancement mapping | Key | Array | Identifier | The identifier of the advancement. | |||
Value | Advancement | See below | |||||
List size | VarInt | Size of the following array. | |||||
Identifiers | Array of Identifier | The identifiers of the advancements that should be removed. | |||||
Progress size | VarInt | Size of the following array. | |||||
Progress mapping | Key | Array | Identifier | The identifier of the advancement. | |||
Value | Advancement progress | See below. |
Field Name | Field Type | Notes | ||
---|---|---|---|---|
Has parent | Boolean | Indicates whether the next field exists. | ||
Parent id | Optional Identifier | The identifier of the parent advancement. | ||
Has display | Boolean | Indicates whether the next field exists. | ||
Display data | Optional Advancement display | See below. | ||
Array length | VarInt | Number of arrays in the following array. | ||
Requirements | Array length 2 | Array | VarInt | Number of elements in the following array. |
Requirement | Array of String (32767) | Array of required criteria. | ||
Sends telemetry data | Boolean | Whether the client should include this achievement in the telemetry data when it's completed. |
The Notchian client only sends data for advancements on the minecraft namespace.
Field Name | Field Type | Notes |
---|---|---|
Title | Text Component | |
Description | Text Component | |
Icon | Slot | |
Frame type | VarInt Enum | 0 = task , 1 = challenge , 2 = goal . |
Flags | Int | 0x01: has background texture; 0x02: show_toast ; 0x04: hidden . |
Background texture | Optional Identifier | Background texture location. Only if flags indicates it. |
X coord | Float | |
Y coord | Float |
Field Name | Field Type | Notes | ||
---|---|---|---|---|
Size | VarInt | Size of the following array. | ||
Criteria | Criterion identifier | Array | Identifier | The identifier of the criterion. |
Criterion progress | Criterion progress |
Field Name | Field Type | Notes |
---|---|---|
Achieved | Boolean | If true, next field is present. |
Date of achieving | Optional Long | As returned by Date.getTime . |
Sets attributes on the given entity.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x75 | Play | Client | Entity ID | VarInt | |||
Number Of Properties | VarInt | Number of elements in the following array. | |||||
Property | Id | Array | VarInt Enum | See below. | |||
Value | Double | See below. | |||||
Number Of Modifiers | VarInt | Number of elements in the following array. | |||||
Modifiers | Array of Modifier Data | See Attribute#Modifiers . Modifier Data defined below. |
Id | Key | Default | Min | Max | Label |
---|---|---|---|---|---|
0 | generic.armor | 0.0 | 0.0 | 30.0 | Armor. |
1 | generic.armor_toughness | 0.0 | 0.0 | 20.0 | Armor Toughness. |
2 | generic.attack_damage | 2.0 | 0.0 | 2048.0 | Attack Damage. |
3 | generic.attack_knockback | 0.0 | 0.0 | 5.0 | Attack Knockback. |
4 | generic.attack_speed | 4.0 | 0.0 | 1024.0 | Attack Speed. |
5 | generic.block_break_speed | 1.0 | 0.0 | 1024.0 | Block Break Speed. |
6 | generic.block_interaction_range | 4.5 | 0.0 | 64.0 | Block Interaction Range. |
7 | generic.entity_interaction_range | 3.0 | 0.0 | 64.0 | Entity Interaction Range. |
8 | generic.fall_damage_multiplier | 1.0 | 0.0 | 100.0 | Fall Damage Multiplier. |
9 | generic.flying_speed | 0.4 | 0.0 | 1024.0 | Flying Speed. |
10 | generic.follow_range | 32.0 | 0.0 | 2048.0 | Follow Range. |
11 | generic.gravity | 0.08 | -1.0 | 1.0 | Gravity. |
12 | generic.jump_strength | 0.42 | 0.0 | 32.0 | Jump Strength. |
13 | generic.knockback_resistance | 0.0 | 0.0 | 1.0 | Knockback Resistance. |
14 | generic.luck | 0.0 | -1024.0 | 1024.0 | Luck. |
15 | generic.max_absorption | 0.0 | 0.0 | 2048.0 | Max Absorption. |
16 | generic.max_health | 20.0 | 1.0 | 1024.0 | Max Health. |
17 | generic.movement_speed | 0.7 | 0.0 | 1024.0 | Movement Speed. |
18 | generic.safe_fall_distance | 3.0 | -1024.0 | 1024.0 | Safe Fall Distance. |
19 | generic.scale | 1.0 | 0.0625 | 16.0 | Scale. |
20 | zombie.spawn_reinforcements | 0.0 | 0.0 | 1.0 | Spawn Reinforcements Chance. |
21 | generic.step_height | 0.6 | 0.0 | 10.0 | Step Height. |
22 | generic.submerged_mining_speed | 0.2 | 0.0 | 20.0 | Submerged Mining Speed. |
23 | generic.sweeping_damage_ratio | 0.0 | 0.0 | 1.0 | Sweeping Damage Ratio. |
24 | generic.water_movement_efficiency | 0.0 | 0.0 | 1.0 | Water Movement Efficiency. |
Modifier Data structure:
Field Name | Field Type | Notes |
---|---|---|
Id | Identifier | |
Amount | Double | May be positive or negative. |
Operation | Byte | See below. |
The operation controls how the base value of the modifier is changed.
All of the 0's are applied first, and then the 1's, and then the 2's.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x76 | Play | Client | Entity ID | VarInt | |
Effect ID | VarInt | See this table . | |||
Amplifier | VarInt | Notchian client displays effect level as Amplifier + 1. | |||
Duration | VarInt | Duration in ticks. (-1 for infinite) | |||
Flags | Byte | Bit field, see below. |
The following information needs to be added to this page: | |
What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS? |
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x77 | Play | Client | Num Recipes | VarInt | Number of elements in the following array. | ||
Recipe | Recipe ID | Array | Identifier | ||||
Type ID | VarInt Enum | The recipe type, see below. | |||||
Data | Varies | Additional data for the recipe. |
ID | Type | Description | Data |
---|---|---|---|
0 | minecraft:crafting_shaped | Shaped crafting recipe. All items must be present in the same pattern (which may be flipped horizontally or translated). | As follows: |
Name | Type | Description |
---|---|---|
Group | String (32767) | Used to group similar recipes together in the recipe book. Tag is present in recipe JSON. |
Category | VarInt Enum | Building = 0, Redstone = 1, Equipment = 2, Misc = 3 |
Width | VarInt | |
Height | VarInt | |
Ingredients | Array of Ingredient | Length is width * height . Indexed by x + (y * width) . |
Result | Slot | |
Show notification | Boolean | Show a toast when the recipe is added. |
Name | Type | Description |
---|---|---|
Group | String (32767) | Used to group similar recipes together in the recipe book. Tag is present in recipe JSON. |
Category | VarInt Enum | Building = 0, Redstone = 1, Equipment = 2, Misc = 3 |
Ingredient count | VarInt | Number of elements in the following array. |
Ingredients | Array of Ingredient. | |
Result | Slot |
Name | Type | Description |
---|---|---|
Category | VarInt Enum | Building = 0, Redstone = 1, Equipment = 2, Misc = 3 |
Name | Type | Description |
---|---|---|
Group | String (32767) | Used to group similar recipes together in the recipe book. |
Category | VarInt Enum | Food = 0, Blocks = 1, Misc = 2 |
Ingredient | Ingredient | |
Result | Slot | |
Experience | Float | |
Cooking time | VarInt |
Name | Type | Description |
---|---|---|
Group | String (32767) | Used to group similar recipes together in the recipe book. Tag is present in recipe JSON. |
Ingredient | Ingredient | |
Result | Slot |
Name | Type | Description |
---|---|---|
Template | Ingredient | The smithing template. |
Base | Ingredient | The base item. |
Addition | Ingredient | The additional ingredient. |
Result | Slot |
Name | Type | Description |
---|---|---|
Template | Ingredient | The smithing template. |
Base | Ingredient | The base item. |
Addition | Ingredient | The additional ingredient. |
Ingredient is defined as:
Name | Type | Description |
---|---|---|
Count | VarInt | Number of elements in the following array. |
Items | Array of Slot | Any item in this array may be used for the recipe. The count of each item should be 1. |
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x78 | Play | Client | Length of the array | VarInt | |||
Array of tags | Registry | Array | Identifier | Registry identifier (Vanilla expects tags for the registries minecraft:block , minecraft:item , minecraft:fluid , minecraft:entity_type , and minecraft:game_event ) | |||
Array of Tag | (See below) |
Tag arrays look like:
Field Name | Field Type | Notes | ||
---|---|---|---|---|
Length | VarInt | Number of elements in the following array | ||
Tags | Tag name | Array | Identifier | |
Count | VarInt | Number of elements in the following array | ||
Entries | Array of VarInt | Numeric IDs of the given type (block, item, etc.). This list replaces the previous list of IDs for the given tag. If some preexisting tags are left unmentioned, a warning is printed. |
See Tag on the Minecraft Wiki for more information, including a list of vanilla tags.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x79 | Play | Client | Entity ID | VarInt | |
Power | Double |
Contains a list of key-value text entries that are included in any crash or disconnection report generated during connection to the server.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x7A | Play | Client | Details Count | VarInt (32) | The number of details in the following array. | ||
Details | Title | Array | String (128) | ||||
Description | String (4096) |
This packet contains a list of links that the Notchian client will display in the menu available from the pause menu. Link labels can be built-in or custom (i.e., any text).
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x7B | Play | Client | Links Count | VarInt | The number of links in the following array. | ||
Links | Is built-in | Array | Boolean | Determines if the following label is built-in (from enum) or custom (text component). | |||
Label | VarInt Enum / Text Component | See below. | |||||
URL | String | Valid URL. |
ID | Name | Notes |
---|---|---|
0 | Bug Report | Displayed on connection error screen; included as a comment in the disconnection report. |
1 | Community Guidelines | |
2 | Support | |
3 | Status | |
4 | Feedback | |
5 | Community | |
6 | Website | |
7 | Forums | |
8 | News | |
9 | Announcements |
Sent by client as confirmation of Synchronize Player Position.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x00 | Play | Server | Teleport ID | VarInt | The ID given by the Synchronize Player Position packet. |
Used when F3 + I is pressed while looking at a block.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x01 | Play | Server | Transaction ID | VarInt | An incremental ID so that the client can verify that the response matches. |
Location | Position | The location of the block to check. |
Must have at least op level 2 to use. Appears to only be used on singleplayer; the difficulty buttons are still disabled in multiplayer.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x02 | Play | Server | New difficulty | Byte | 0: peaceful, 1: easy, 2: normal, 3: hard . |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x03 | Play | Server | Message Count | VarInt |
Packet ID | State | Bound To | Field Name | Field Type | Notes | |||
---|---|---|---|---|---|---|---|---|
0x04 | Play | Server | Command | String (32767) | The command typed by the client. |
Packet ID | State | Bound To | Field Name | Field Type | Notes | |||
---|---|---|---|---|---|---|---|---|
0x05 | Play | Server | Command | String (32767) | The command typed by the client. | |||
Timestamp | Long | The timestamp that the command was executed. | ||||||
Salt | Long | The salt for the following argument signatures. | ||||||
Array length | VarInt | Number of entries in the following array. The maximum length in Notchian server is 8. | ||||||
Array of argument signatures | Argument name | Array (8) | String (16) | The name of the argument that is signed by the following signature. | ||||
Signature | Byte Array (256) | The signature that verifies the argument. Always 256 bytes and is not length-prefixed. | ||||||
Message Count | VarInt | |||||||
Acknowledged | Fixed BitSet (20) |
Used to send a chat message to the server. The message may not be longer than 256 characters or else the server will kick the client.
The server will broadcast a Player Chat Message packet with Chat Type minecraft:chat to all players that haven't disabled chat (including the player that sent the message). See Chat#Processing chat for more information.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x06 | Play | Server | Message | String (256) | |
Timestamp | Long | ||||
Salt | Long | The salt used to verify the signature hash. | |||
Has Signature | Boolean | Whether the next field is present. | |||
Signature | Optional Byte Array (256) | The signature used to verify the chat message's authentication. When present, always 256 bytes and not length-prefixed. | |||
Message Count | VarInt | ||||
Acknowledged | Fixed BitSet (20) |
Packet ID | State | Bound To | Field Name | Field Type | Notes | |
---|---|---|---|---|---|---|
0x07 | Play | Server | Session Id | UUID | ||
Public Key | Expires At | Long | The time the play session key expires in epoch milliseconds. | |||
Public Key Length | VarInt | Length of the proceeding public key. Maximum length in Notchian server is 512 bytes. | ||||
Public Key | Byte Array (512) | A byte array of an X.509-encoded public key. | ||||
Key Signature Length | VarInt | Length of the proceeding key signature array. Maximum length in Notchian server is 4096 bytes. | ||||
Key Signature | Byte Array (4096) | The signature consists of the player UUID, the key expiration timestamp, and the public key data. These values are hashed using SHA-1 and signed using Mojang's private RSA key. |
Notifies the server that the chunk batch has been received by the client. The server uses the value sent in this packet to adjust the number of chunks to be sent in a batch.
The Notchian server will stop sending further chunk data until the client acknowledges the sent chunk batch. After the first acknowledgement, the server adjusts this number to allow up to 10 unacknowledged batches.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x08 | Play | Server | Chunks per tick | Float | Desired chunks per tick. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x09 | Play | Server | Action ID | VarInt Enum | See below |
Action ID values:
Action ID | Action | Notes |
---|---|---|
0 | Perform respawn | Sent when the client is ready to complete login and when the client is ready to respawn after death. |
1 | Request stats | Sent when the client opens the Statistics menu. |
Sent when the player connects, or when settings are changed.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0A | Play | Server | Locale | String (16) | e.g. en_GB . |
View Distance | Byte | Client-side render distance, in chunks. | |||
Chat Mode | VarInt Enum | 0: enabled, 1: commands only, 2: hidden. See Chat#Client chat mode for more information. | |||
Chat Colors | Boolean | “Colors” multiplayer setting. Can the chat be colored? | |||
Displayed Skin Parts | Unsigned Byte | Bit mask, see below. | |||
Main Hand | VarInt Enum | 0: Left, 1: Right. | |||
Enable text filtering | Boolean | Enables filtering of text on signs and written book titles. Currently always false (i.e. the filtering is disabled) | |||
Allow server listings | Boolean | Servers usually list online players, this option should let you not show up in that list. |
Displayed Skin Parts flags:
The most significant bit (bit 7, 0x80) appears to be unused.
Sent when the client needs to tab-complete a minecraft:ask_server suggestion type.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0B | Play | Server | Transaction Id | VarInt | The id of the transaction that the server will send back to the client in the response of this packet. Client generates this and increments it each time it sends another tab completion that doesn't get a response. |
Text | String (32500) | All text behind the cursor without the / (e.g. to the left of the cursor in left-to-right languages like English). |
Sent by the client upon receiving a Start Configuration packet from the server.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0C | Play | Server | no fields |
This packet switches the connection state to configuration.
Used when clicking on window buttons. Until 1.14, this was only used by enchantment tables.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0D | Play | Server | Window ID | Byte | The ID of the window sent by Open Screen. |
Button ID | Byte | Meaning depends on window type; see below. |
Window type | ID | Meaning |
---|---|---|
Enchantment Table | 0 | Topmost enchantment. |
1 | Middle enchantment. | |
2 | Bottom enchantment. | |
Lectern | 1 | Previous page (which does give a redstone output). |
2 | Next page. | |
3 | Take Book. | |
100+page | Opened page number - 100 + number. | |
Stonecutter | Recipe button number - 4*row + col. Depends on the item. | |
Loom | Recipe button number - 4*row + col. Depends on the item. |
This packet is sent by the client when the player clicks on a slot in a window.
Packet ID | State | Bound To | Field Name | Field Type | Notes | |||
---|---|---|---|---|---|---|---|---|
0x0E | Play | Server | Window ID | Unsigned Byte | The ID of the window which was clicked. 0 for player inventory. The server ignores any packets targeting a Window ID other than the current one, including ignoring 0 when any other window is open. | |||
State ID | VarInt | The last received State ID from either a Set Container Slot or a Set Container Content packet. | ||||||
Slot | Short | The clicked slot number, see below. | ||||||
Button | Byte | The button used in the click, see below. | ||||||
Mode | VarInt Enum | Inventory operation mode, see below. | ||||||
Length of the array | VarInt | Maximum value for Notchian server is 128 slots. | ||||||
Array of changed slots | Slot number | Array (128) | Short | |||||
Slot data | Slot | New data for this slot, in the client's opinion; see below. | ||||||
Carried item | Slot | Item carried by the cursor. Has to be empty (item for drop mode, otherwise nothing will happen. |
See Inventory for further information about how slots are indexed.
After performing the action, the server compares the results to the slot change information included in the packet, as applied on top of the server's view of the container's state prior to the action. For any slots that do not match, it sends Set Container Slot packets containing the correct results. If State ID does not match the last ID sent by the server, it will instead send a full Set Container Content to resynchronize the client.
When right-clicking on a stack of items, half the stack will be picked up and half left in the slot. If the stack is an odd number, the half left in the slot will be smaller of the amounts.
The distinct type of click performed by the client is determined by the combination of the Mode and Button fields.
Mode | Button | Slot | Trigger |
---|---|---|---|
0 | 0 | Normal | Left mouse click |
1 | Normal | Right mouse click | |
0 | -999 | Left click outside inventory (drop cursor stack) | |
1 | -999 | Right click outside inventory (drop cursor single item) | |
1 | 0 | Normal | Shift + left mouse click |
1 | Normal | Shift + right mouse click (identical behavior) | |
2 | 0 | Normal | Number key 1 |
1 | Normal | Number key 2 | |
2 | Normal | Number key 3 | |
⋮ | ⋮ | ⋮ | |
8 | Normal | Number key 9 | |
⋮ | ⋮ | Button is used as the slot index (impossible in vanilla clients) | |
40 | Normal | Offhand swap key F | |
3 | 2 | Normal | Middle click, only defined for creative players in non-player inventories. |
4 | 0 | Normal* | Drop key (Q) (* Clicked item is always empty) |
1 | Normal* | Control + Drop key (Q) (* Clicked item is always empty) | |
5 | 0 | -999 | Starting left mouse drag |
4 | -999 | Starting right mouse drag | |
8 | -999 | Starting middle mouse drag, only defined for creative players in non-player inventories. | |
1 | Normal | Add slot for left-mouse drag | |
5 | Normal | Add slot for right-mouse drag | |
9 | Normal | Add slot for middle-mouse drag, only defined for creative players in non-player inventories. | |
2 | -999 | Ending left mouse drag | |
6 | -999 | Ending right mouse drag | |
10 | -999 | Ending middle mouse drag, only defined for creative players in non-player inventories. | |
6 | 0 | Normal | Double click |
1 | Normal | Pickup all but check items in reverse order (impossible in vanilla clients) |
Starting from version 1.5, “painting mode” is available for use in inventory windows. It is done by picking up stack of something (more than 1 item), then holding mouse button (left, right or middle) and dragging held stack over empty (or same type in case of right button) slots. In that case client sends the following to server after mouse button release (omitting first pickup packet which is sent as usual):
If any of the painting packets other than the “progress” ones are sent out of order (for example, a start, some slots, then another start; or a left-click in the middle) the painting status will be reset.
This packet is sent by the client when closing a window.
Notchian clients send a Close Window packet with Window ID 0 to close their inventory even though there is never an Open Screen packet for the inventory.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0F | Play | Server | Window ID | Unsigned Byte | This is the ID of the window that was closed. 0 for player inventory. |
This packet is sent by the client when toggling the state of a Crafter.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x10 | Play | Server | Slot ID | VarInt | This is the ID of the slot that was changed. |
Window ID | VarInt | This is the ID of the window that was changed. | |||
State | Boolean | The new state of the slot. True for enabled, false for disabled. |
Response to a Cookie Request (play) from the server. The Notchian server only accepts responses of up to 5 kiB in size.
Packet ID | State | Bound To | Field Name | Field Type | Notes | ||
---|---|---|---|---|---|---|---|
0x11 | Play | Server | Key | Identifier | The identifier of the cookie. | ||
Has Payload | Boolean | The payload is only present if the cookie exists on the client. | |||||
Payload Length | Optional VarInt | Length of the following byte array. | |||||
Payload | Optional Byte Array (5120) | The data of the cookie, if any. |
Mods and plugins can use this to send their data. Minecraft itself uses some plugin channels. These internal channels are in the minecraft namespace.
Note that the length of Data is known only from the packet length, since the packet has no length field of any kind.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x12 | Play | Server | Channel | Identifier | Name of the plugin channel used to send the data. |
Data | Byte Array (32767) | Any data, depending on the channel. minecraft: channels are documented here. The length of this array must be inferred from the packet length. |
In Notchian server, the maximum data length is 32767 bytes.
Subscribes to the specified type of debug sample data, which is then sent periodically to the client via Debug Sample.
The Notchian server only allows subscriptions from players that are server operators.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x14 | Play | Server | Slot | VarInt | The hotbar slot where the written book is located |
Count | VarInt | Number of elements in the following array. Maximum array size is 200. | |||
Entries | Array (200) of String (8192) | Text from each page. Maximum string length is 8192 chars. | |||
Has title | Boolean | If true, the next field is present. true if book is being signed, false if book is being edited. | |||
Title | Optional String (128) | Title of book. |
Used when F3 + I is pressed while looking at an entity.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x15 | Play | Server | Transaction ID | VarInt | An incremental ID so that the client can verify that the response matches. |
Entity ID | VarInt | The ID of the entity to query. |
This packet is sent from the client to the server when the client attacks or right-clicks another entity (a player, minecart, etc).
A Notchian server only accepts this packet if the entity being attacked/used is visible without obstruction and within a 4-unit radius of the player's position.
The target X, Y, and Z fields represent the difference between the vector location of the cursor at the time of the packet and the entity's position.
Note that middle-click in creative mode is interpreted by the client and sent as a Set Creative Mode Slot packet instead.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x16 | Play | Server | Entity ID | VarInt | The ID of the entity to interact. Note the special case described below. |
Type | VarInt Enum | 0: interact, 1: attack, 2: interact at. | |||
Target X | Optional Float | Only if Type is interact at. | |||
Target Y | Optional Float | Only if Type is interact at. | |||
Target Z | Optional Float | Only if Type is interact at. | |||
Hand | Optional VarInt Enum | Only if Type is interact or interact at; 0: main hand, 1: off hand. | |||
Sneaking | Boolean | If the client is sneaking. |
Interaction with the ender dragon is an odd special case characteristic of release deadline–driven design. 8 consecutive entity IDs following the dragon's ID ( id + 1, id + 2, . id + 8) are reserved for the 8 hitboxes that make up the dragon:
ID offset | Description |
---|---|
0 | The dragon itself (never used in this packet) |
1 | Head |
2 | Neck |
3 | Body |
4 | Tail 1 |
5 | Tail 2 |
6 | Tail 3 |
7 | Wing 1 |
8 | Wing 2 |
Sent when Generate is pressed on the Jigsaw Block interface.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x17 | Play | Server | Location | Position | Block entity location. |
Levels | VarInt | Value of the levels slider/max depth to generate. | |||
Keep Jigsaws | Boolean |
The server will frequently send out a keep-alive (see Clientbound Keep Alive), each containing a random ID. The client must respond with the same packet.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x18 | Play | Server | Keep Alive ID | Long |
Must have at least op level 2 to use. Appears to only be used on singleplayer; the difficulty buttons are still disabled in multiplayer.
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x19 | Play | Server | Locked | Boolean |
Updates the player's XYZ position on the server.
If the player is in a vehicle, the position is ignored (but in case of Set Player Position and Rotation, the rotation is still used as normal). No validation steps other than value range clamping are performed in this case.
If the player is sleeping, the position (or rotation) is not changed, and a Synchronize Player Position is sent if the received position deviated from the server's view by more than a meter.
The Notchian server silently clamps the x and z coordinates between -30,000,000 and 30,000,000, and the y coordinate between -20,000,000 and 20,000,000. A similar condition has historically caused a kick for "Illegal position"; this is no longer the case. However, infinite or NaN coordinates (or angles) still result in a kick for multiplayer.disconnect.invalid_player_movement .
As of 1.20.6, checking for moving too fast is achieved like this (sic):
If the player is moving too fast, it is logged that " moved too quickly! " followed by the change in x, y, and z, and the player is teleported back to their current (before this packet) server-side position.
Checking for block collisions is achieved like this:
Checking for illegal flight is achieved like this:
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x1A | Play | Server | X | Double | Absolute position. |
Feet Y | Double | Absolute feet position, normally Head Y - 1.62. | |||
Z | Double | Absolute position. | |||
On Ground | Boolean | True if the client is on the ground, false otherwise. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x1B | Play | Server | X | Double | Absolute position. |
Feet Y | Double | Absolute feet position, normally Head Y - 1.62. | |||
Z | Double | Absolute position. | |||
Yaw | Float | Absolute rotation on the X Axis, in degrees. | |||
Pitch | Float | Absolute rotation on the Y Axis, in degrees. | |||
On Ground | Boolean | True if the client is on the ground, false otherwise. |